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Urban Civility in Alternate Reality Games: Resource Management & Street Engagement

Explore the intersections of urban civility and resource management in alternate reality games, examining the impact of mobile communication in public spaces. Discover the legacies of iconic games like I Love Bees, The Cloudmakers, and SFØ, and how they shaped the New Games Movement. Uncover the architectures of control that hinder play, while also delving into the immersive experiences of games like Massively Multiplayer Soba and World Without Oil. Join the discussion on urban engagement and the challenges faced in creating inclusive urban gaming experiences.

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Urban Civility in Alternate Reality Games: Resource Management & Street Engagement

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  1. Taking It to the Streets:Urban Civility and Resource Management in Alternate Reality Games Elizabeth Losh University of California, Irvine

  2. I Love Bees (2004)

  3. Two Propositions The more we are mobile, the more we are situated The more communication is personal, the more it is public

  4. The Cloudmakers

  5. SuperStruct (2008)

  6. SFØ (2005-2008)

  7. Two Legacies The Situationists The New Games Movement

  8. Cruel 2B Kind (2006)

  9. Airport Insecurity (2005) and Jet Set (2009)

  10. Architectures of control barring play

  11. Massively Multiplayer Soba (2008)

  12. The My Man Godfrey Problem

  13. Big Urban Game (2003)

  14. The Hipster Olympics Problem

  15. World Without Oil (2007)

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