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Introduction to Adobe Flash CS3

Introduction to Adobe Flash CS3. Instructor : Dr. I-Chun Tsai. Khalid H. Moukali Jennifer Stover Fall - 2008. 9/24/2008. Lesson Objectives. Students will be able to: 1- Understand the concepts of Adobe Flash and terminology. 2- Identify operation tools of Adobe Flash.

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Introduction to Adobe Flash CS3

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  1. Introduction to Adobe Flash CS3 Instructor :Dr. I-Chun Tsai Khalid H. Moukali Jennifer Stover Fall - 2008 9/24/2008

  2. Lesson Objectives Students will be able to: • 1- Understand the concepts of Adobe Flash and terminology. • 2- Identify operation tools of Adobe Flash. • 3- Describe how these tools are used to create motions twins, animations and symbols. • 4- Learn how to import and use images and sounds in Adobe Flash. • 5- Organize thoughts and ideas to complete tasks. • 6- Produce creative works on Adobe Flash.

  3. Welcome to Adobe Flash

  4. About Adobe Flash • Adobe Flash previously called Shockwave Flash and Macromedia Flash - is a set of multimedia technologies developed and distributed by Adobe Systems and earlier by Macromedia. Since its introduction in 1996, Flash technology has become a popular method for adding animation and interactivity to web pages; Flash is commonly used to create animation, advertisements, various web page components, to integrate video into web pages, and more recently, to develop rich Internet applications.

  5. Learner Analysis • General characteristics: The target audience is graduate students who major in instructional technology. Some of them in the last semester to complete their master’s program and others just started their program. All students have a good experience with computer and integrating technology into the classrooms because most of them are teachers. • Personal and social characteristics: All students have an access to a computer that has limited multimedia programs, and access to the internet. They look for touchable content that it is easy to memorize and beneficial to use in their teaching careers. In addition, there are no conventional characteristics. Finally, the following cognitive developmental characteristics should be known when we need to write lesson procedures and instructional material in our teaching plans.

  6. Technology Resources • Computer lab (16 computers). ( To implement the software applications) • Data Show. ( To display what we are explaining to the students on the white board) • White Board. ( As interactive display tool) • Adobe Flash Software. ( To create any flash applications by its tools) • Adobe Flash Websites. (Include a lot of practices and tutorials about Adobe Flash). • Ready samples (out of class activity or even inside it for mastery confirmation).

  7. Adobe Flash Main Page

  8. Procedures • Introduce Adobe Flash to the students. • Provide them with some ready to use samples. • Explain Adobe Flash Main Page. • Talk about Adobe Flash functions. • Convert the shapes to symbols. • Using Timeline, Toolbox, and Stage. • Creating Motion Tween and Shape Tween . • Importing pictures and sounds. • Using Mask Effect. • ActionScript.

  9. Academic Content Standards • Standard 1: Nature of Technology. • Standard 2: Technology and Society Interaction • Standard 3: Technology for Productivity Applications. • Standard 4: Technology and Communication Applications. • Standard 5: Technology and Information Literacy. • Standard 6: Design. • Standard 7: Designed World.

  10. ISTE Standards for Teachers • TECHNOLOGY OPERATIONS AND CONCEPTS. • PLANNING AND DESIGNING LEARNING ENVIRONMENTS AND EXPERIENCES. • TEACHING, LEARNING, AND THE CURRICULUM. • ASSESSMENT AND EVALUATION. • PRODUCTIVITY AND PROFESSIONAL PRACTICE.

  11. ISTE Standards for Students • Basic operations and concepts . • Social, ethical, and human issues . • Technology productivity tools . • Technology communications tools . • Technology research tools . • Technology problem-solving and decision-making tools.

  12. References • Perry, WG (1999). Forms of intellectual and ethical development in the college years: a scheme. Jr. 1st ed. San Francisco, Calif.: Jossey-Bass Publishers. • Roger H. Bruning, Gregory J. (2004). Cognitive psychology and instruction. Upper Saddle River, N.J.: Pearson/Merrill/Prentice Hall. • Adobe Systems Incorporated (July 24, 2007). Adobe Flash CS3 Professional .Retrieved April 25, 2008, from http://www.adobe.com/products/flash/ • Williams, Robin. (2008). The Non-designer's design book. Upper Peachpit Press, CA: Peachpit Press. • Perkins, Todd. (2008). Adobe Flash CS3 professional. Upper Lynda.com/books, a division of Pearson Education. • Roblyer, M. (2006). Integrating educational technology into teaching. Upper Saddle River, N.J.: Pearson Merrill Hall. • International Society for Technology in Education (2000).ISTE standards for students and teachers. Retrieved March 21, 2008, from http://www.iste.org/Content/NavigationMenu/NETS/ForStudents/2007Standards/NETS_for_Students_2007.htm • Ohio Department of Education. (2002). Ohio academic content standards: technology standards. Retrieved April 12, 2008 from http://www.ode.state.oh.us/GD/Templates/Pages/ODE/ODEDetail.aspx?page=3&TopicRelationID=339&ContentID=1279&Content=41281 • - Adobe Systems Incorporated: Adobe Flash CS3 Professional http://www.adobe.com/products/flash/ • - Flash Animation Tutorials: Step-by-Step Lessons • http://animation.about.com/od/flashanimationtutorials/Flash_Animationons.htm • - Flash Actionscript Tutorials • http://tutorialoutpost.com/tutorials/flash/actionscript • - Cartoon Animation Tutorial create flash cartoons free and easy • http://www.leconcombre.com/board/flashtutorial/us/flashmaniacsquinzeus.html

  13. The Implementation Open Adobe Flash

  14. Thank you ! Khalid Moukali Jennifer Stover

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