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AYSO Region 1447 Regional Referee Training

AYSO Region 1447 Regional Referee Training. AYSO Region 1447 Regional Referee Training. This clinic is an entry-level training for AYSO volunteers wanting to referee soccer matches at U-9 or higher Clinic is also known as “Basic Referee Training” Please legibly fill out:

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AYSO Region 1447 Regional Referee Training

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  1. AYSO Region 1447 Regional Referee Training

  2. AYSO Region 1447 Regional Referee Training • This clinic is an entry-level training for AYSO volunteers wanting to referee soccer matches at U-9 or higher • Clinic is also known as “Basic Referee Training” • Please legibly fill out: • The Attendance Roster (left side info only) • A Volunteer Application form • Volunteer application must be completed by every volunteer, each year

  3. Regional Referee Training • Introductions • Survey: Previous Soccer Experience • Demonstration & Class Exercise

  4. Benefits and Expectations as a Regional Referee • At the end of this clinic, students from Region 1447 who pass the exam, will receive a full referee uniform and equipment set • Includes: Jersey, Shorts, Socks, Regional Badge, Red/Yellow Cards, Wallet, AR Flags, Flip Coin, Whistle & Lanyard, etc. • By accepting the uniform and materials, you’re agreeing to referee a minimum of 8 games over the next year • Recommend 1 game a week • Sign up with the online scheduler • Games need to be: • At the U-9 or higher level • In Region 1447 regular season play

  5. Module 2 The Game of Soccer AYSO Organization & Philosophy History of the Game Reason for the Laws Spirit of the Game What Players Want Most The Referee’s Job

  6. AYSO Organization • AYSO is a Volunteer-Driven Organization • 99.9% staff nationwide are not paid • Local staff is all volunteer • Founded in 1964 in the L.A. Area • Today Nationwide: 50,000 teams, 600,000+ players • Purpose: To develop and deliver quality youth soccer in a fun, family environment

  7. AYSO OrganizationalStructure N • National • Section • Area • Region S S S A A A A R R R R R • Region 1447 in Area C, Area C is in Section 12

  8. The AYSO Philosophies • Everyone Plays • Balanced Teams • Open Registration • Positive Coaching • Good Sportsmanship • Player Development

  9. AYSO Philosophies (cont’d) • Everyone Plays - Our program’s goal is for kids to play soccer — so we mandate that every player on every team play at least half of every game. • In Region 1447, no player plays 4 quarters until everyone else plays 3 quarters. • Balanced Teams - Each year we form new teams as evenly balanced as possible — because it is fair and more fun when teams of equal ability play.

  10. AYSO Philosophies (cont’d) • Open Registration - Our program is open to all children between 4 and 19 years of age who want to register and play soccer. Interest and enthusiasm are the only criteria for playing. • Positive Coaching - Encouragement of player effort provides for greater enjoyment by the players and ultimately leads to better-skilled and better-motivated players.

  11. AYSO Philosophies (cont’d) • Good Sportsmanship - We strive to create a positive environment based on mutual respect rather than a win-at-all-costs attitude, and our program is designed to instill good sportsmanship in every facet of AYSO. • Player Development – soccer skills

  12. A Brief History of the Game • Kicking Games Date to Egyptian Civilization • In medieval times, rival towns and villages played against each other • A mob activity involving hundreds of players • Kicking, punching, biting and gouging were allowed. • Became Organized in England in 1800s • “Football” was introduced as a war game • Prepare British soldiers for battle • 1863 Association Football and Rugby Football split • Disputes, among other things, over ball handling • Two camps: The Ruggers & The Football asSOCiation-ers (or soccer)

  13. Laws of the Game • FIFA Laws of the Game (LOTG) of Soccer • Reason for the Laws • Promote “Gentlemanly” play • Provide a standard reference for players and referees • All 17 Laws are based on safety and fairness

  14. Spirit of the Game • Soccer as a World Sport • Widely Considered the Most Popular Game in the World • Played in Nearly Every Nation • Simple Game • Bare Requirements: • Ball • Open Area • Game should be Fun, Fair and Safe

  15. Safe – Fair - Fun • Safe: They will only think of this if it is absent • Fair: Referee role is to ensure no one gains an unfair advantage • If you don’t provide justice, the players will • Fun: The game is most fun when it’s fair and safe

  16. The Referee’s Job • Keep the game safe and in control • Keep the game flowing • Soccer is a continuous action sport • Don’t stop play unless needed • Don’t be afraid to stop play when needed • Provide positive instruction • You are a teacher of the game and the laws • Enjoy your time on the field

  17. Modules 3 & 7Pre-game Preparation & Post Game Duties Law 1 – The Field of Play Law 4 – Player’s Equipment Law 5 – The Referee Law 6 – The Assistant Referee AYSO National Rules & Regulations

  18. Pre-Game Duties • At pre-game a referee should… • Arrive early • Ideally 30 minutes before kick-off • Greet the coaches • Get line-up card from each coach, and ball from home team coach • Inspect Field, Ball and Players • Talk Briefly to Players • Give Instructions to Assistant Referees (ARs) or Club Linesmen • Conduct Coin Toss

  19. Field Check The referee must ensure the field is safe for play. • During field inspection look for… • Foreign objects on or near field. • Broken glass, debris, etc...  • Sprinklers or holes in the field. • These can be marked with cones obtained from coaches.  If cones are unavailable, consider using a jacket or sweater. • Inspect goalposts, crossbars and nets • They can be a common source of injury.   • Damaged goalposts or crossbars cannot be used until they are fixed.  • Do not let children play on the goalposts or crossbars • If portable goals, must be secured to prevent tipping

  20. Field Check (cont’d) If you find something unsafe, either… 1) Find a way to make it safe (preferred), or 2) Cancel the match & take the field off-line. • Have the home team take the equipment • Call the Division Commissioner (DC) and Safety Director. These people need to know that the field is safe before the game can take place or continue.

  21. Player’s Equipment • Basic Compulsory Player Equipment • Jersey or shirt • Shorts • Stockings • Shinguards • Footwear

  22. Equipment/Safety Check • Check all players at pre-game • If a player arrives late, check him/her before they enter the game • Look for basic compulsory equipment on all players and ensure it’s safe • Socks must completely cover shinguards. • Footwear needs to be suitable for play • Does not need to be soccer shoes

  23. Equipment/Safety Check(cont’d) • Jerseys • Should be tucked in • Must be worn on top with numbers visible • On cold days sweatshirt or warm-ups may be worn underneath jersey • Colors should contrast between teams (and the referee, if possible) • If team jerseys too similar, home team should wear pinnies • Goalkeeper’s jersey color should contrast with player jerseys from both teams

  24. Equipment/Safety Check:Prohibited Items • Player may not wear anything which is dangerous to another player (or to themselves). • No watches or jewelry • Jewelry includes: earrings, finger rings, nose studs, bracelets, necklaces, barrettes, hair ties w/ hard pieces, bobby pins, rubber wrist bands, etc. • Taping or covering jewelry is NOT permitted • This includes earrings • Items not considered jewelry: prescription eye glasses medic alerts bracelets/necklaces, and hearing aids

  25. Equipment/Safety Check:Prohibited Items (cont’d) • No splints or casts - even if padded! • Knee or ankle braces are permitted if they don’t have hard parts • No hard-billed hats • Stocking caps are permitted

  26. Equipment/Safety CheckA Visual Quiz Find the problems in the picture (9 in all) • Problems • 1. Watch • 2. Earrings • 3. Cast • 4. Hood over Numbers • 5. Shinguards over Sock • 6. Ring on Finger • 7. Necklace • 8. Barrette • 9. Untucked Jersey

  27. Lineup Cards • One card received from coach of each team at pre-game • Coach Completes: • All information at top • Player #’s & names • Who’s not playing that day and why • Referee Records: • Any reminders • Tally of goals scored • “Qtrs.” not played

  28. Back Side of Lineup Card After game, referee completes back of the card. Information includes: • Transfer halftime & final scores from front side of both cards • Rate behavior of coaches, players & spectators • Print Your Name & Phone • Add commentary if needed • Injuries and what player • Problems with weather, field or behavior of individuals (who, what & when) Game started 10 minutes late due to missing nets and corner flags • Sign Card (at bottom, not shown)

  29. Coin Toss • Visiting team gets to call the toss. • Winner of toss chooses end of field to attack • Other team gets to kick-off first • Record 1st half kick-off team and direction on lineup card • In 2nd half, the teams switch ends of the field. • Team that didn’t kick off at the beginning of the game kicks off to begin the 2nd half. • Example: If the blue team kicked off to the west in 1st half, then the Red team kicks west in 2nd half.

  30. Post Game Duties At the end of the game… • Collect the ball • Return to home team • Supervise the post game ceremony • Watch to see that players are behaving as good sports. • Conduct a post game conference with assistant referees • Complete lineup cards • Put completed cards in pouch/field bag near one of the goals

  31. Module 8 The Mechanical Aspects of the Game – The Field & Ball Law 1 - The Field of Play Law 2 - The Ball

  32. Field of Play: Markings & Areas Halfway Line Flag or Cone (optional) Corner Flag (required) Goal Line Touch Lines Penalty Area Goal Halfway Line Goal Area Penalty Mark Penalty Arc Center Circle Goal Line Corner Arc Coaches Area Note: Lines are part of the areas they enclose

  33. Field Dimensions: U-11 and above(Regulation AYSO Field Size) Halfway Line Flag 1 Yard from Touch Line • Field Size: • Length: 80-130 Yards, • Width: 50-100 Yards • Field must be a rectangle (longer than it is wide) Penalty Area: 18 x 44 Yards The “18 Yard Line” Goal Area: 6 x 20 Yds. 6 Yards “6 Yard Line” Goal mouth 8 yards wide by 8 feet high 10 Yard Radius 12 Yards 18 Yards 1 Yard Radius Flag height: 5 feet minimum Coaches Area 20 yds wide, 1 Yard from Touch Line

  34. The Ball • Ensure ball is suitable for play • Properly Inflated • Can hurt players if over or under inflated • Thumb pressure should dent ball ¼ to ½ inch. • Spherical and Balanced • No tears or cuts

  35. Module 4 Starting the Game Law 3 – Number of Players Law 8 – Start and Restart of Play (Kick-Offs) Law 7 – Duration of the Match AYSO National Rules & Regulations

  36. Number of Players • Regulation AYSO matches (U-14+) have a maximum of 11 players-a-side and a minimum of 7. • U-12 and younger play short-sided games. • If a team has fewer than the maximum number of players, the coach from the full-sided team may lend one or more players to the other team

  37. Starting the Game Just prior to kick-off check that… • You have the line-up cards, your whistle, your watch, red & yellow cards and pen/pencil • Ball is in the center circle • Count the players • AR’s/linemen are ready and in position • Verify both goalkeepers are ready • Signal (whistle) for kick to be taken • Start watch

  38. The Kick Off • Where: At mark in the Center Circle • When: • At start of game, • Start of 2nd half, and • After each goal scored

  39. Kick Off Procedure • All players must be in their own half • Players from both teams may stand on Half-way Line • Opponents away from ball • 8 yards for U-9 & U-10, 10 yards for U-11 and above • Standing on Center Circle Line is OK • Ball stationary • Referee signal • Typically by whistling • Ball in play when kicked and moves forward • If beginning of 1st or 2nd half, clock starts when ball is put into play

  40. Improper Kick Offs • Retake If Not Done Correctly: • Ball kicked backwards • Player encroaches prior to kick • Examples: a player from either team crosses halfway line, or a player from non-kicking team enters center circle prior to kick-off • Play stopped at referee’s discretion • Indirect Free Kick to opposing team if played twice by same player • This is the “Double Touch” rule which applies to all restarts except the dropped ball

  41. Time Keeping • Referee is sole timekeeper • AR may be used as a backup timekeeper. • Halves are timed • Time officially starts at the opening kick-off when ball is kicked and moves forward • No timeouts • When time runs out in the half, blow whistle • 2x to end half, 3x to end game • Play stops at that point in time

  42. Time Keeping (con’t) • Substitution break called approximately midway through the half • In Region 1447, clock keeps running through the substitution break. • Our games run in a tight series throughout the day on Saturday. Only in rare instances should time be added, and if justified, only a few minutes at most. • AYSO National policy: Stoppage time is added for substitutions

  43. Game Duration by Division • Game comprised of two equal halves • Half-time periods are at least 5 minutes and not longer than 10 minutes • Length of halves may be altered for tournament or competition play * Currently AYSO Region 1447 does not have U16 divisions in general play

  44. >> Break Time << 10 Minutes Please Instructors will collect your volunteer forms. Please ensure that this form is completed with your Driver’s License # and SSN provided, the disclosure questions answered and the form signed. ID check is required. Also, please fill out the Referee Attendance Roster form and the Referee Contact Information Card if you haven’t done so yet.

  45. Module 5 Stopping Play Law 3 – Number of Players (substitutions) Law 5 – The Referee (stopping for injuries) Law 8 – Start and Restart of Play Law 9 – Ball In and Out of Play

  46. AYSO Substitutions • In accordance with the AYSO National Rules and Regulations there are 4 regular substitution opportunities: • Midway through the first half • At half time • Midway through the second half • For an injured player

  47. AYSO Substitutions (con’t) • Look for substitution opportunities when the ball goes out of play • Throw-ins, goal kicks, and prior to kick-offs are ideal • Late arriving players must play at least: • Two quarters if they arrive in 1st Qtr. • One quarter if they arrive in 2nd or 3rd Qtr.

  48. Stoppage of Play for Injuries If a player gets injured… • The referee may stop play immediately or at anytime • If bleeding or serious injury, the player must leave the field. • Referee should beckon the coach on to the field to attend to injured player • The team may opt to either substitute immediately or play short (provided at or above minimum # of players) • Substitute should wait to enter once the injured player has exited the field of play

  49. OUT Ball In and Out of Play Two ways for the ball to be out of play: • When the referee stops play (i.e. whistles) • When the ball leaves the field of play • All of the ball goes completely beyond the outer edge of the touch line or goal line The ball is in play at all other times

  50. Ball In and Out of Play (con’t) • The ball is still in play even when it : • Rebounds off the goal post, cross bar or corner flag back onto the field • Touches the referee or the AR (provided the ball has not left the field of play) • The ball’s position determines whether it is in or out of play, not the player’s position. • Whistle Not normally needed when ball goes out of play

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