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Editable Poly. Working With Editable Poly Objects. George Atanasov . Telerik Corporation. www.telerik.com. Editable Poly. Editable poly – five sub-object levels Vertex Edge Border Polygon Element. T he poly object's faces are polygons with any number of vertices. Advantages.
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Editable Poly Working With Editable Poly Objects George Atanasov Telerik Corporation www.telerik.com
Editable Poly • Editable poly – five sub-object levels • Vertex • Edge • Border • Polygon • Element The poly object's faces are polygons with any number of vertices
Advantages • Editable poly options • Transform or Shift-Clone selection as with any object • Options supplied on the Edit rollouts • Pass a sub-object selection to a modifier higher in the stack. To convert object to editable poly: Quad menu > Convert to Editable Poly Modify panel > Choose Convert to: Editable Poly.
Command Buttons • Command button – provides specific command or function to apply • Two ways of using the commands • Direct manipulation • Interactive manipulation Note: Some buttons, such as Flip, operate on the mesh immediately, with no viewport manipulation required.
Show End Result • Show end result – Command Panel -> Show end result toggle • Enables you to see the result of all modifiers while editing on lower level
Selection Rollout Selection Rollout Commands
Selection Rollout • Selection rollout contains • Buttons for accessing sub-object levels • Display Settings • Information about selected entities • Object level commands • Sub-object level commands
Selection Rollout • Sub-object level buttons • Vertex – Turns on Vertex sub-object level • Lets you select a vertex beneath the cursor • Region selection selects vertices within the region • Edge – Turns on Edge sub-object level • Lets you select a polygon edge beneath the cursor • Region selection selects multiple edges within the region
Selection Rollout • Sub-object level buttons • Border – Turns on Border sub-object level • Lets you select sequence of edges that borders a hole in the mesh • Border edges have faces only on one side of them • Polygon – Turns on Polygon sub-object level • Lets you select polygons beneath the cursor • Region selection selects multiple polygons within the region
Selection Rollout • Sub-object level buttons • Element – Turns on Element sub-object level • Lets you select all contiguous polygons in an object • Region selection lets you select multiple elements
Selection by vertex • Selection by vertex • Select sub-objects by vertices they use • By clicking on a vertex all objects using it are selected
Ignore Backfacing • Ignore backfacing • When on selection of sub-objects affects only those facing you • When off, region selection includes all sub-objects, regardless of the direction they face
Selection Transformation • Shrink - reduces the sub-object selection area • Deselecting the outermost objects • If selection size cannot be reduced, the remaining objects are deselected • Grow – expands the sub-object selection area • Adds the closest outward objects to the current selection For this function, a border is considered to be an edge selection.
Selection Transformation • Ring – expands an edge selection • Select all edges parallel to the selected edges • Loop – expands the selection as far as possible in alignment with selected edges Ring and Loop applies only to edge and border selections
Selection Information • Selection information – text display • Information about current selection • If zero or more than one sub-object is selected, the text gives the number and type • Else the text gives the identification number and type of the selected item
Soft Selection Rollout Working With Soft Selection
Soft Selection • Soft selection controls • Apply smooth falloff between selected sub-objects and unselected • Partial selection value • Affects • Move function • Rotate function • Scale function • Deformation modifiers
Soft Selection Curve • Soft Selection Curve – Graphically displays how Soft selection will work • In the center of the X axis is the direct selection • The partial selection will be affected with force depending on the Y value of the current object
Soft Selection Parameters • Edge Distance space • Edge distance – Edge Distance spinner • Distance in edge count • Absolute Distance space • Absolute distance – Falloff spinner • Distance in current units • Pinch spinner – affects the curve of the effect
Soft Selection Parameters • Bubble spinner - Sets the relative "fullness" of the region • Expands and contracts the curve along the vertical axis In older versions of 3D Studio Max is displayed only the right symmetrical half of the Soft selection curve
New Features in C# 4.0 ? ? Questions? ? ? ? ? ? ? ? ? ?