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Groups, Guilds and Games: Cooperation and Complexity in Massively Multiplayer Online Games (MMOs)

Groups, Guilds and Games: Cooperation and Complexity in Massively Multiplayer Online Games (MMOs). Prepared by: Derek Pitman Rensselaer Polytechnic Institute Thursday, December 6, 2007. Why Groups?. Amount of material in the game Constant creation of new material

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Groups, Guilds and Games: Cooperation and Complexity in Massively Multiplayer Online Games (MMOs)

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  1. Groups, Guilds and Games:Cooperation and Complexity in Massively Multiplayer Online Games (MMOs) Prepared by: Derek Pitman Rensselaer Polytechnic Institute Thursday, December 6, 2007 Derek Pitman -- STSH-4961

  2. Why Groups? • Amount of material in the game • Constant creation of new material • Reputation and reciprocation • “Tit for tat” at work Derek Pitman -- STSH-4961

  3. Problems with Groups? • No different from any real life situation • J.H. Smith: • Gamers want mechanisms to “facilitate constructive behavior” • The “problem of other players” • “Sucker factor” • Only way “mean” strategies can survive • Little effort needed to snuff out Derek Pitman -- STSH-4961

  4. Beyond Groups • Many MMOs support bigger group systems (guilds) • Correlation to social networks? • An “emergent property” of this environment? • In-game guild vs. external features • Capabilities of larger organized groups Derek Pitman -- STSH-4961

  5. Survey The following slides present information gathered from a survey that was sent out to various MMO players Derek Pitman -- STSH-4961

  6. What is the main reason for grouping? • Accomplishing tasks faster/taking on harder tasks • Acquiring better rewards • Ensuring security amidst other players Derek Pitman -- STSH-4961

  7. What problems exist with grouping? • Uncooperative/selfish members (“ninja looters”) • Incompetence Derek Pitman -- STSH-4961

  8. What are the characteristics of an effective group? • Efficiency • Communication • Understanding of roles (class-based gameplay) Derek Pitman -- STSH-4961

  9. What is the main purpose of guilds? • In-game social network • Taking on even bigger challenges Derek Pitman -- STSH-4961

  10. What problems exist in guilds? • Typically the same issues as groups • Additional elements of “leadership” and “factionalism” Derek Pitman -- STSH-4961

  11. Analysis • These answers support the information from the literature on cooperation • Guilds, which were not mentioned as explicitly, now seem clearer, and more details could be considered in the future Derek Pitman -- STSH-4961

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