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Best practice I: What is a Learning Object?. ISN e-Learning Team Content Development Workshop Zurich, 21-22 February, 2004. Exercise. In pairs: Please, tell each other a joke! Please, try to define: What is a joke?. Definition: Joke. Funny: Makes you laugh (the objective of the joke)
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Best practice I:What is a Learning Object? ISN e-Learning TeamContent Development WorkshopZurich, 21-22 February, 2004
Exercise In pairs: • Please, tell each other a joke! • Please, try to define: What is a joke?
Definition: Joke • Funny: Makes you laugh (the objective of the joke) • Structured: Narration, story, with a beginning and an end (the punchline) • Length: Relatively short My definition of “joke”: A joke is a short narrative that makes you laugh. Definition from “Wikipedia”: A joke is a short story or short series of words spoken or communicated with the intent of being laughed at or found humorous by the listener or reader. This sort of "joke" is not the same as a practical joke.
Other characteristics of a joke • Self-contained: Contains all necessary information (context) in order to reach the goal (“laugh!”) • Reusable: Can be told in different situations • Interoperable: Can be told by different speakers (maybe not by all ...) • (More or less) durable: “Timeless” jokes • etc.
A joke shares some characteristics with a „Shareable Content Object (SCO)“ -> A joke could possibly be handled as a „Joke Object“ (JO) -> Develop „Joke management system (JMS)” etc. -> Joke repository
The “killer criterion“ of a joke:Did it make you laugh? • What's the outcome? Did it make you laugh? -> If not: It was no joke! • What is a good joke then? -> How much did it make you laugh?/ How funny was it? • Other criteria for jokes: -> How durable is it? How “interoperable”? How reusable? ...
A joke is an experience! • How can you tell, that someone „really“ understood a joke? • Indicator: Laughter • But, laughter is only an indicator, the „real“ reason could be different: courtesy, social conformance, social pressure, personal insecurity, coughs hidden as laughter etc. -> „To get a joke“ is a personal experience
Interactive jokes • How can you make sure that the listeners get the joke? -> Ask questions! Make the joke an interactive experience! Examples: • Use repetitions and quotations: „I used to have a car like that, too ...“ • Ask intermittent questions: „Did you get that ...? • Ask questions at the end: „Funny, no ...?“ • Ask for a similar joke
What is a Learning Object? In pairs: • Please try to define the term „Learning Object“ ! • Keep the analogy „joke“ in mind! • List characteristics of Learning Objects!
Definition of „Learning Object“ „In our understanding, a learning object is • a short (less than one hour), • self-contained • learning experience • transmitted through human-machine interaction. • Ideally, this learning experience aims at only one (or very few) learning objectives.“ From the ISN website (www.isn.ch/elearning)
The „killer“ criterion for a learning object Does it have a learning objective? -> A learning object without an objective is like a joke without a punchline! Important aspects • Target group (i.e. age, level of proficiency) • Granularity • Difficulty
What is „short“? • Our suggestion: 10-30 minutes, but less than one hour! -> Attention span -> Time management (more flexibility) -> Technical: What happens between „LMS initialize“ and „LMS finish“?
What does self-contained mean? • Content: Learning object brings all relevant information, is understandable • Didactics: Learning object is a complete didactical unit • Technical: Learning object brings meta-information (meta-tags) with it