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In this guide, we explore the process of creating a Spryte object using Max, covering essential steps to ensure a successful project. Before you begin, consider the purpose of your creation and the specific object you want to produce. This resource provides insights into basic and advanced modeling techniques, including simple box modeling for newcomers and procedural modeling for experienced users. Gain knowledge on selecting materials and textures, creating them in Photoshop, and rendering your final object effectively. Perfect for both beginners and seasoned artists alike!
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Interaction with Max:Creating a Spryte Object Lynne Hall Marc Hall
Before you start… • What are you creating? • What object will you produce? • Why that one? • What will the Spryte do with it? • What is the object for? • Cooking, eating, wearing, communicating?
Using Max to create the object • Modelling • If relatively new to Max - simple box modelling techniques • More experienced - procedural modelling techniques. • Materials • Textures drawn in Photoshop • Complex materials in Max • Rendering • Press F9 in perspective view to see what it looks like