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Arcadia ::Our Team. Bob. Tom. Arjuna. Eileen. Patrick. Faculty Advisors: Chris Klug, Craig Lipchin, Shawn Walters. Arcadia ::Our Client. Craig Lipchin and Shawn Walters, co-founders. Arcadia ::Our Mission.
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Arcadia::Our Team Bob Tom Arjuna Eileen Patrick Faculty Advisors: Chris Klug, Craig Lipchin, Shawn Walters
Arcadia::Our Client Craig Lipchin and Shawn Walters, co-founders
Arcadia::Our Mission To create a game prototype that allows players to readily download and play their favorite 80’s games.
Storyboards::3d Arcade Isometric camera with zoom and rotate capabilities
Storyboards::Spokesperson “Charlie” pushes the cart around the arcade (simple A.I.) and will have idle animations running until approached. “Charlie” and his pushcart
Storyboards::Spokesperson • The spokesperson is the host of this world, called X-Arcadia • He is also the in-game representative of the X-Arcade • He needs to be able to sell items (real or virtual) to the player • Should incite nostalgia for the 80’s • How will we accomplish this? Charlie at his pushcart Based off of store from Zelda
Characters::Spokesperson Characteristics of “Charlie”: • Male, age 15-16 • Thinks he’s cool • Is a game fanatic • Frivolous, carefree, excited to have the coolest job ever! • Physical attributes- gangly youth, 80’s fashion • Motivation: works at the arcade so he can save up to buy a car Another concept for “Charlie”
Storyboards::Exiting game Walk character through exit door to quit game Go talk to “Charlie” and quit from there OR Customize arcade Choose character options quit
Visual Style::Camera angle Closer isometric view (below) Isometric far-off View (above)
Visual Style::Rendering options Upside: Very fun feel, no need to worry about losing people in almost-realism Downside: Panda does not support cellshading Cell shading ( lined, unlined )
Visual Style::Rendering options Upside: can go with either cartoon-style or more realism (also, supported by Panda) Gradated shading (omni-directional ambient light with some directional lights)
Visual Style::Color palettes For in-game and startup interfaces
Tech::Overview • Environment (designs: 2d, • isometric, full 3d) • Interactions with environment • (type depends on design) • Launching arcade games in emulators.
Tech::Rendering Engine CUSTOM ENGINE Vs. Conclusion: We are going with Panda 3d Why? It’s all about the scope.
Priority 1 Launching Mame & other emulations Arcade machine placement (as well as other items) X-Arcade guy (simple A.I. etc.) Loading Screen (launch flash?) Priority 2 Characters, walking avatars Ticket counting In-Game “shopping” Sounds and music Priority 3 Environment: decorations, lights, and other objects Shopping, downloading games Skeeball mechanics Priority 4 Package code into .exe Download -> simple X-Arcade Installer Importing games Priority 5 Networking Multiplayer Tech::Priority List