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AN ASSIGNMENT IN CREATIVE THINKING

AN ASSIGNMENT IN CREATIVE THINKING. After exploring the different methods, make a final design that is creative, unusual, and unique. Directions for today: Tuesday October 1. Read the gold handout . Study the other powerpoint . Use it as an example for how to fill in this powerpoint .

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AN ASSIGNMENT IN CREATIVE THINKING

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  1. AN ASSIGNMENT IN CREATIVE THINKING After exploring the different methods, make a final design that is creative, unusual, and unique.

  2. Directions for today: Tuesday October 1 Read the gold handout. Study the other powerpoint. Use it as an example for how to fill in this powerpoint. First find at least 20 different ideas for illustrating your SCHOOL RULE. Next, make three completely different prototypes.

  3. WHAT EXACTLY IS CREATIVE THINKING? Creative thinking is a process for practical, creative resolution of a problem. Unlike analytical (logical) thinking creative thinking is a process based around the “building up” of ideas. Creative thinking requires the ability to combine understanding, creativity and reasonableness.

  4. FOLLOW THIS set OF procedures USED BY Creative thinkers: DEFINE: Decide what problem you are trying to solve.Decide on who the audience is.Establish a glossary of terms. RESEARCH: Collect examples of other attempts do the same job. IDEATE: Generate as many ideas as possible. Do not judge or debate ideas. PROTOTYPE: Begin production of the project. Combine, expand, and refine ideas.Create multiple drafts. CHOOSE: Choose the most powerful ideas. Review the objective.

  5. What is the difference between make and design? Type your answer

  6. Write down the message to be communicated in the design – keep it brief. Type your answer

  7. Write a listing of “visuals” associated with the product, service, or message. 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15.

  8. Write a list of “words” which describe the feeling of the product or service. 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15

  9. Next: research and ideate 16 different methods.

  10. Method One: Change the focal point. Instead of emphasizing the obvious, emphasize something else.

  11. Methods Two and Three:Show Symmetry(balanced/equal). Show Asymmetry (disproportional/great difference).

  12. Method Four: Try visual analogies. What visual comparisons can you find with the type, shapes or image you are working with? (example a church and a veil implies a wedding).

  13. Method Five: Try using a “what if” – there are no rules - everything goes!

  14. Method six: Use “type” as the main graphic element. Show type in a visually expressive way. An altered letterform canillustrate a message.

  15. Method seven: Use opposites - reverse the message, or an element.

  16. Method eight: Create surrealism (an imaginative dreamlike or futuristic appearance)

  17. Method nine: Use an unusual visual. Look over your list of visuals – create an “unexpected” graphic.

  18. Method nine: Use an unusual visual. Look over your list of visuals – create an “unexpected” graphic.

  19. Method ten: Bring 2 different things, images, or objects together to make a new one – a composite.

  20. Method eleven: Change the scale of things. Create an unusual image by presenting an element far out of its normal size or scale.

  21. Method twelve: Enlarge the detail you want to emphasize.

  22. Method thirteen: Used a strange point of view - an unusual or unexpected angle.

  23. Method fourteen: : Compare two different things.Take the message and search for an unusual comparison.

  24. Method fifteen: Explore nature - use nature in the shapes, feelings, textures, etc.

  25. Method sixteen: Take an idea and make several 
variations on it. Prototype number one

  26. Method sixteen: Take an idea and make several 
variations on it. Prototype number two

  27. Method sixteen: Take an idea and make several 
variations on it. Prototype number three

  28. Method sixteen: Take an idea and make several 
variations on it. Prototype number four

  29. Method sixteen: Take an idea and make several 
variations on it. Prototype number five

  30. Final product

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