1 / 4

Building Memory Game Interface Design

Explore elements like windows, menus, cards, and player scores for a memory game on April 6, 2007. Delve into creating a user-friendly interface with key objects like menus, cards, and the game itself. Start with an Applet or Application, focusing on menus and design details.

lchandler
Télécharger la présentation

Building Memory Game Interface Design

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Building Memory… Day 2 – April 6, 2007

  2. What do we want the game to look like? • Window to appear • Menu for restart • Menu for Help • Cards appearing • Place to see player’s score

  3. Let’s identify some objects • Menu (help & restart menu) • Card • Applet / Application • Top level object ("Game") • Dealer (figure out where cards go) • Mouse listener

  4. Starting point • Let’s get some things appearing on the screen. • Start with an Applet or Application – wait – we can make it both • Work on menus

More Related