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Explore elements like windows, menus, cards, and player scores for a memory game on April 6, 2007. Delve into creating a user-friendly interface with key objects like menus, cards, and the game itself. Start with an Applet or Application, focusing on menus and design details.
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Building Memory… Day 2 – April 6, 2007
What do we want the game to look like? • Window to appear • Menu for restart • Menu for Help • Cards appearing • Place to see player’s score
Let’s identify some objects • Menu (help & restart menu) • Card • Applet / Application • Top level object ("Game") • Dealer (figure out where cards go) • Mouse listener
Starting point • Let’s get some things appearing on the screen. • Start with an Applet or Application – wait – we can make it both • Work on menus