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Universal Design

Universal Design . Rebecca C. Cory, PhD Manager, Disability Services North Seattle Community College rcory@sccd.ctc.edu November 6, 2009. KSDK.com (St. Louis). Recent Headline: Bank of America teller demands fingerprint from man with no hands. Introduce Yourself. Name

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Universal Design

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  1. Universal Design Rebecca C. Cory, PhD Manager, Disability Services North Seattle Community College rcory@sccd.ctc.edu November 6, 2009

  2. KSDK.com (St. Louis) Recent Headline: Bank of America teller demands fingerprint from man with no hands

  3. Introduce Yourself Name Institution and role Area of your program you would like to apply universal design to.

  4. What Universal Design is… • Universal design is the design of products and environments to be usable by all people, to the greatest extent possible, without the need for adaptation or specialized design.–Ron Mace • http://www.design.ncsu.edu/cud/about_ud/about_ud.htm

  5. Universal design is… a process of imagination!

  6. Typical Design vs. Universal Design Typical Design: • Design for a “typical” student • Use “accommodations” for non-typical students • Blame students who don’t fit class Universal Design: • Design for greatest diversity of students • Accommodations are unnecessary • Students who don’t fit are due to lack of instructor imagination Marginalization Inclusive environment

  7. Principles of Universal Design • 1: Principle One: Equitable Use • 2: Principle Two: Flexibility in Use • 3: Principle Three: Simple and Intuitive • 4: Principle Four: Perceptible Information • 5: Principle Five: Tolerance for Error • 6: Principle Six: Low Physical Effort • 7: Principle Seven: Size and Space for Approach and Use

  8. Principle One: Equitable Use • The design can be used by all people equally, despite abilities or disabilities.

  9. Principle Two: Flexibility in Use • The design allows access for users with different abilities and preferences. • NSCC Nursing Assistant Website Demo

  10. Principle Three: Simple and Intuitive The design is easy to understand even if the user does not have prior experience with the environment.

  11. Principle Four: Perceptible Information Directions should be clear and easy to follow even for someone with limited proficiency in language.

  12. Principle Five: Tolerance for Error • Errors should be anticipated and planned for.

  13. Principle Six: Low Physical Effort • Need for physical strength should not be a barrier to participation in an activity or environment.

  14. Principle Seven: Size and Space for Approach and Use • Maintain room for people of various sizes and mobility to access and environment or activity.

  15. Universal Design Application • Think of one aspect of your program. • Write down 2 ways you can you apply one of the principles of universal design to that program. • 1: Principle One: Equitable Use • 2: Principle Two: Flexibility in Use • 3: Principle Three: Simple and Intuitive • 4: Principle Four: Perceptible Information • 5: Principle Five: Tolerance for Error • 6: Principle Six: Low Physical Effort • 7: Principle Seven: Size and Space for Approach and Use

  16. Discussion • Group with people not on your campus: • Remind your group of the issue you identified that you want to work on • As a group, brainstorm UD “solutions” to your issues. • Group discussion with your campus: • Share the best ideas your group came up with • Choose one (or more) to implement • Share your implementation plan

  17. Final Questions

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