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Join Lynne Hall, Susan Jones, Marc Hall, and Lyn Bassett for an immersive Game Design Master Class on March 8th and 15th, 2008. Dive into the world of ORIENT and discover interactive elements, 3D design, and character creation. Learn about the Sprytes and MeKs, their habitats, and how to create visually captivating objects using 3ds Max. Develop a fun and engaging game concept within MeKtropolis, while considering user experience and character dynamics. This master class will equip you with the skills needed to enhance your game design and 3D modeling.
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Game Design Master Class8th & 15th March 2008 Lynne Hall Susan Jones Marc Hall Lyn Bassett
Session 1: Introduction • Who we are • What we’re going to do today • Introduction to ORIENT • Interaction with ORIENT • The Trailer • 3D design • Plot Nodes
Session 2: The Sprytes • The Sprytes of ORIENT • What they look like • Where they live • What they do • Creating and Texturing a Spryte object • Using 3ds Max
Session 3: The MeKs • Introduction to the MeKs • MeKtropolis • Lomography • Designing the City • Designing MeK characters • What they’re like • What they do • What they look like
Session 4: A Game for the MeKs • What are the users going to do in MeKland • What is the plot? • What is the point of the game? • What game can we make that • Is fun • Meets the objectives of ORIENT
Session 5: Closing • Where are we going with the MeKs • Things to think about • Is your game idea fun? • Does MeKtropolis support that game? • Do the MeKs look as if they would participate in that game? • For next week • Your designs in 3D format • What you need to think about… what can you do to improve • Mek appearance • MeKtropolis • MeK games and culture