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This exploration delves into the intricate concept of time, utilizing metaphysical frameworks and philosophical insights. It contrasts the temporal world, characterized by change and impermanence, against eternal concepts such as divine existence. The discussion includes an examination of causality, the perception of time, and the asymmetry of temporal characteristics in knowledge and action. By analyzing dynamic systems, motion, and narrative structures, we build an understanding of how time influences reality and our lives, shaping our experiences and interactions with the world.
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one time and temporality
What is time? • What does the phrase: “the temporal world” mean? • What is it contrasted with?
Time is the medium of change • Temporal entities • Have beginnings and ends • Undergo change • Undergo motion • The phrase “temporal world” comes from Catholic metaphysics • Augustine: God isn’t temporal • God wasn’t created / didn’t have a beginning • Change is seen as implying imperfection • In Buddhist philosophy, impermanence and change are seen as • Fundamental conditions of existence of all objects • The ultimate source of neurosis and suffering
Cartoon metaphysics • The world consists of a set of objects • Objects occasionally get created and destroyed • Objects have states • Spatial: position, speed, etc. etc. • Other: alive/dead, hot/cold • Relations to one another: above/below, loving/hating, etc. • Object state changes • On its own • As a result of interactions with other objects This is, by and large, the ontology used in most computer simulations (VR, video games, etc.)
Causes and effect • Time is asymmetric • This is deeply weird • It drives the physicists and philosophers crazy • If I drop a glass, it breaks • The dropping always comes “first” • The glass never jumps up or reassembles itself • And we say the dropping “caused” the breaking
Phenomenological time Time is also asymmetric w.r.t. knowledge and action • Past • Partially knowable (through memory) • Unchangeable • Present • Knowable • Arguably changeable • Future • Partially changeable • Completely unknown (except by extrapolating from the past)
Time is the medium of existence (Existence means roughly the activity of living) • Care and the World • Some states and changes matter to us • We (generally) don’t want to die, go bankrupt, etc. • We (generally) do want to graduate, get a job, etc. • Certain changes are caused by us in order to continue our involvements with the World • These are called actions
Narrative (story) Sequence of events told from a point of view • Narrator (person whose point of view is used) • Story (sequence of events that happened) • Plot (sequence in which the events are given) • Characters w/goals, relationships, etc. • Conflicts
Aristotelian mechanics Basic tendency of objects is to stop • Natural motion • Basic tendency of things is to go to their natural position • Solid things move to the ground and stop • Smoke and fire move to the air and stop/disappear • Violent motion • Some force moves an object away from its natural place • Celestial motion • Everything naturally moves in circles • There is no violent celestial motion
Newtonian mechanics Basic tendency is to move at constant speed • Objects exert forces on one another • Gravity • Friction • Collision • Etc. • Forces change an object’s speed
Time is also like space • We can talk about points in time (now, next Wednesday at midnight, etc.) • We can talk about directions in time (before/after) • We can talk about distances in time (one hour, fifteen picoseconds, etc.) (And General Relativity says time it actually part of space)
Dynamic systems • Space of possible states • Called a “state space” or “phase space” • Law of motion defines how state evolves over time • Discrete time • Gives new state in terms of current state • Continuous time • Gives rate of change in state in terms of current state • State is then a function of time • Function can be derived from the law of motion and the initial state
Example: Population dynamics • Suppose you’re baking bread • You start with one yeast cell • Each minute the yeast cells divide into two yeast cells • (Yea, yea, I know yeast doesn’t really work this way, but pretend it does for the sake of the example) • State space: number of yeast cells(a number between 0 and ∞) • Law of motion • Number of yeast cells at time t is twice the number at time t-1 • State function • Cells(t) = 2t
Example: A falling object • Suppose we drop a Kenny from South Park from the Sears Tower • State space • Height (starts at 1450 feet) • Velocity (starts at 0 feet per second) • Law of motion • Height decreases by speed units each second • Speed increases by 32 feet per second each second • State function (apologies to those who don’t know calculus) • Speed(t) = 32t • Height(t) = 1450-16t2
Perception of time • Perception of duration • Depends on a number of factors, including heart rate • Gary? • Perception of ordering • Humans actually turn out to be very bad at this • It’s a skill we learn, but doesn’t seem to be built-in • Perception of rhythm • Uh, class starts in 15 minutes and I haven’t had a chance to look up any thing on this … Gary?
Perception of motion • The human visual system has two different systems for detecting motion • The “gradient-based” system • Detects small motions over short time scales • The “discrete” system(aka the apparent motion system) • Effectively matches features between consecutive images • Allows film and video to work • Wagon-wheel illusions
Perception of change • Change blindness • Human perception of change relies on • Memory • Detection of visual motion • Easily fooled • Film continuity