1 / 28

Low level Programming

Low level Programming. Linux ABI. System Calls Everything distills into a system call /sys, / dev , / proc  read() & write() syscalls What is a system call? Special purpose function call Elevates privilege Executes function in kernel But what is a function call?.

lis
Télécharger la présentation

Low level Programming

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Low level Programming

  2. Linux ABI • System Calls • Everything distills into a system call • /sys, /dev, /proc read() & write() syscalls • What is a system call? • Special purpose function call • Elevates privilege • Executes function in kernel • But what is a function call?

  3. What is a function call? • Special form of jmp • Execute a block of code at a given address • Special instruction: call <fn-address> • Why not just use jmp? • What do function calls need? • int foo(int arg1, char * arg2); • Location: foo() • Arguments: arg1, arg2, … • Return code: int • Must be implemented at hardware level

  4. Hardware implementation int foo(int arg1, char * arg2) { return 0; } 0000000000000107 <foo>: 107: 55 push %rbp 108: 48 89 e5 mov %rsp,%rbp 10b: 89 7d fc mov %edi,-0x4(%rbp) 10e: 48 89 75 f0 mov %rsi,-0x10(%rbp) 112: b8 00 00 00 00 mov $0x0,%eax 117: c9 leaveq 118: c3 retq • Location • Address of function + ret instruction • Arguments • Passed in registers (which ones? And why those?) • Return code • Stored in register: EAX • To understand this we need to know about assembly programming…

  5. Assembly basics • What makes up assembly code? • Instructions • Architecture specific • Operands • Registers • Memory (specified as an address) • Immediates • Conventions • Rules of the road and/or behavior models

  6. Registers • General purpose • 16bit: AX, BX, CX, DX, SI, DI • 32 bit: EAX, EBX, ECX, EDX, ESI, EDI • 64 bit: RAX, RBX, RCX, RDX, RSI, RDI + others • Environmental • RSP, RIP • RBP = frame pointer, defines local scope • Special uses • Calling conventions • RAX == return code • RDI, RSI, RDX, RCX… == ordered arguments • Hardware defined • Some instructions implicitly use specific registers • RSI/RDI  String instructions • RBP  leaveq

  7. Memory • X86 provides complex memory addressing capabilities • Immediate addressing • mov %rsi, ($0xfff000) • Direct addressing • mov %rsi, (%rbp) • Offset Addressing • mov %rsi, $0x8(%rax) • Base + (Index * Scale) + Displacement • A.K.A. SIB • Occasionally seen • Hardly ever used by hand • movl %ebp, (%rdi,%rsi,4) • Address = rdi + rsi * 4 • A more complicated example • segment:disp(base, index, scale)

  8. 8/16/32/64 bit operands • Programmer explicitly specifies operand length in operand • Example: movreg, reg • 8 bits: movb %al, %bl • 16 bits: movw %ax, %bx • 32 bits: movl %eax, %ebx • 64 bits: movq %rax, %rbx • What about “movl %ebx, (%rdi)”?

  9. Function call implementation We can now decode what is going on here int foo(int arg1, char * arg2) { return 0; } 0000000000000107 <foo>: 107: 55 push %rbp 108: 48 89 e5 mov %rsp,%rbp 10b: 89 7d fc mov %edi,-0x4(%rbp) 10e: 48 89 75 f0 mov %rsi,-0x10(%rbp) 112: b8 00 00 00 00 mov $0x0,%eax 117: c9 leaveq 118: c3 retq • Location • Address of function + ret instruction • Arguments • Passed in registers (which ones? And why those?) • Return code • Stored in register: EAX

  10. OS development requires assembly programming • OS operations are not typically expressible with a higher level language • Examples: atomic operations, page table management, configuring segments, • System calls(!) • How to mix assembly with OS code (in C) • Compile with assembler and link with C code • .S files compiled with gas • Inline w/ compiler support • .c files compiled with gcc

  11. Implementing assembler functions • C functions: • Location, args, return code • ASM functions: • Location only • Programmer must implement everything else • Arguments, context, return values • Everything in foo() from before + function body • Programmer takes place of compiler • Must match calling conventions

  12. Calling assembler functions • Programmer implements calling convention • Behaves just like a regular function • Only need location • Linker takes care of the rest Defines a global variable .globl foo foo: push %rbp mov %rsp, %rbp … extern int foo(int, char *); int main() { int x = foo(1, “test”); } main.c foo.S

  13. Inline • OS only needs a few full blown assembly functions • Context switches, interrupt handling, a few others • Most of the time just need to execute a single instruction • i.e. set a bit in this control register • GCC provides ability to incorporate inline assembly instructions into a regular .c file • Not a function • Compiler handles argument marshaling

  14. Overview • Inline assembly includes 2 components • Assembly code • Compiler directives for operand marshaling asm( assembler template : output operands /* optional */ : input operands /* optional */ : list of clobbered registers /* optional */ );

  15. Inline assembly execution • Sequence of individual assembly instructions • Can execute any hardware instruction • Can reference any register or memory location • Can reference specified variables in C code • 3 Stages of execution • Load C variables into correct registers or memory • Execute assembly instructions • Copy register and memory contents into C variables

  16. Specifying inline operands • How does compiler copy C variables to/from registers? • C variables and registers are explicitly linked in asm specification • Sections for input and output operands • Compiler handles copying to and from variables before and after assembly executed • Assembly code references marshaled values (index of operand) instead of raw registers

  17. Operand Codes • Wide range of operand codes (“constraints”) are available • Input: “code”(c-variable) • Output: “=code”(c-variable) a = %rax, %eax, %ax b = %rbx, %ebx, %bx c = %rcx, %ecx, %cx d = %rdx, %edx, %dx S = %rsi, %esi, %si D = %rdi, %edi, %di r = Anyregister q = a, b, c, d regs m = memoryoperand f = floating point reg i = immediate g = anything Other Operand codes Explicit Register codes And many more….

  18. Register example 0000000000000107 <foo>: 107: 55 push %rbp 108: 48 89 e5 mov %rsp,%rbp 10b: 53 push %rbx 10c: 89 7d e4 mov %edi,-0x1c(%rbp) 10f: 48 89 75 d8 mov %rsi,-0x28(%rbp) 113: c7 45 f0 0a 00 00 00 movl $0xa,-0x10(%rbp) 11a: 8b 45 f0 mov -0x10(%rbp),%eax 11d: 89 c1 mov %eax,%ecx 11f: 89 cb mov %ecx,%ebx 121: 89 d8 mov %ebx,%eax 123: 89 45 f4 mov %eax,-0xc(%rbp) 126: b8 00 00 00 00 mov $0x0,%eax 12b: 5b pop %rbx 12c: c9 leaveq 12d: c3 retq int foo(int arg1, char * arg2) { inta=10, b; asm("movl %1, %%ecx;\n“ “movl%%ecx, %0;\n" : ”=b"(b) /* output */ : “a"(a) /* input */ : ); return 0; } What does this do?

  19. Memory example • X86 can also use memory (SIB, etc) operands • “m” operand code 0000000000000107 <foo>: 0: 55 push %rbp 1: 48 89 e5 mov %rsp,%rbp 4: 89 7d ecmov %edi,-0x14(%rbp) 7: 48 89 75 e0 mov %rsi,-0x20(%rbp) b: c7 45 fc 0a 00 00 00 movl $0xa,-0x4(%rbp) 12: 8b 4d fc mov -0x4(%rbp),%ecx 15: 89 4d f8 mov %ecx,-0x8(%rbp) 18: b8 00 00 00 00 mov $0x0,%eax 1d: c9 leaveq 1e: c3 retq int foo(int arg1, char * arg2) { int a=10, b; asm ("movl %1, %%ecx;\n" "movl %%ecx, %0;\n" : "=m"(b) : "m"(a) : ); return 0; }

  20. Input/output operands • Sometimes input and output operands are the same variable • Transform input variable in some way 0000000000000107 <foo>: 0: 55 push %rbp 1: 48 89 e5 mov %rsp,%rbp 4: 89 7d ecmov %edi,-0x14(%rbp) 7: 48 89 75 e0 mov %rsi,-0x20(%rbp) b: c7 45 fc 0a 00 00 00 movl $0xa,-0x8(%rbp) 12: c7 45 fc 05 00 00 00 movl $0x5,-0x4(%rbp) 19: 8b 45 fc mov -0x4(%rbp),%eax 1c: 03 45 f8 add -0x8(%rbp),%eax 1f: 89 45 fc mov %eax,-0x4(%rbp) 22: b8 00 00 00 00 mov $0x0,%eax 27: c9 leaveq 28: c3 retq int foo(int arg1, char * arg2) { int a=10, b=5; asm(“addl %1, %0;\n" : "=r"(b) : "m"(a), "0"(b) : ); return 0; }

  21. Input/output operands (2) • Input/output operands can also be specified with “+” int foo(int arg1, char * arg2) { int a=10, b=5; asm(“addl %1, %0;\n" : “+r"(b) : "m"(a) : ); return 0; } 0000000000000107 <foo>: 0: 55 push %rbp 1: 48 89 e5 mov %rsp,%rbp 4: 89 7d ecmov %edi,-0x14(%rbp) 7: 48 89 75 e0 mov %rsi,-0x20(%rbp) b: c7 45 fc 0a 00 00 00 movl $0xa,-0x8(%rbp) 12: c7 45 fc 05 00 00 00 movl $0x5,-0x4(%rbp) 19: 8b 45 fc mov -0x4(%rbp),%eax 1c: 03 45 f8 add -0x8(%rbp),%eax 1f: 89 45 fc mov %eax,-0x4(%rbp) 22: b8 00 00 00 00 mov $0x0,%eax 27: c9 leaveq 28: c3 retq

  22. Clobbered list int foo(int arg1, char * arg2) { int a=10, b; asm ("movl %1, %%ecx;\n" "movl %%ecx, %0;\n" : "=m"(b) : "m"(a) : ); return 0; } • We cheated earlier… • How does compiler know to save/restore ECX? • It doesn’t • We must explicitly tell compiler what registers have been implicitly messed with • In this case ECX, but other instructions have implicit operands (CHECK THE MANUALS) • Second set of constraints to inline assembly • Clobber list: Operands not used as either input or output but still must be saved/restored by compiler

  23. Why clobber list? • Why do we need this? • Compilers try to optimize performance • Cache intermediate values and assume values don’t change • Compiler cannot inspect ASM behavior • outside scope of compiler • Clobber lists tell compiler: • “You cannot trust the contents of these resources after this point” • Or “Do not perform optimizations that span this block on these resources”

  24. Using clobber lists • int foo(int arg1, char * arg2) { • int a=10, b; • asm ("movl %1, %%ecx;\n" • "movl %%ecx, %0;\n" • : "=m"(b) • : "m"(a) • : “ecx”, “memory” ); • return 0; • } • ECX is used implicitly so its value must be saved/restored • What about “memory”?

  25. Back to system calls • Function calls not that special • Just an abstraction built on top of hardware • System calls are basically function calls • With a few minor changes • Privilege elevation • Constrained entry points • Functions can call to any address • System calls must go through “gates”

  26. Implementing system calls • System calls are implemented as a single function call: syscall() • read() and write() actually just invoke syscall() • What does syscall do? • Enters into the kernel at a known location • Elevates privilege • Instantiates kernel level environment • Once inside the kernel, an appropriate system call handler is invoked based on arguments to syscall()

  27. x86 and Linux • Number of different mechanisms for implementing syscall • Legacy: int 0x80 – Invokes a single interrupt handler • 32 bit: SYSENTER – Special instruction that sets up preset kernel environment • 64 bit: SYSCALL – 64 bit version of SYSENTER • All jump to a preconfigured execution environment inside kernel space • Either interrupt context or OS defined context • What about arguments? • syscall(intsyscall_num, args…)

  28. Specific system calls • Each system call has a number assigned to it • Index into a system call table • Function pointers referencing each syscall handler • Syscall(intsyscall_num, args…) • Sets up kernel environment • Invokes syscall_table[syscall_num](args…); • Returns to user space: • Resets environment to state before call

More Related