1 / 10

Implementing interactive technologies

This module delves into the differences between traditional and digital instructional methods, emphasizing the evolution of pedagogical strategies suitable for 21st-century learners. It examines the characteristics of the digital learner and highlights opportunities for growth through technology-enhanced education. Participants are encouraged to share their engaging school experiences and reflect on their use of technology beyond the classroom. The session will also address common frustrations within learning environments, supporting self-directed learning and problem-solving in both educational and professional settings.

lizina
Télécharger la présentation

Implementing interactive technologies

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Implementing interactive technologies Module 2

  2. objectives • Compare and contrast traditional and digital instructional pedagogy and andragogy • 21st century instructional strategies • The digital learner • Growth opportunities

  3. Please share… • What experiences in school really engaged you? • How do you use technology outside of your workspace? • In the learning environment, what pet peeves do you have?

  4. Andragogy (Adults) Dependence to Self-directed Experience leads to resource for learning Problem solving Immediacy of application Readiness to learn Motivation to learn is internal

  5. 20thvs. 21st century learning Working alone Time based collaboration irrelevant retelling authorities Filling the vessel Real-world Passivelearning Kindling the fire Fact memorization Learning to learn Textbookdriven Learner focused Teacher focused Information transfer facilitators discovery Active learning Outcomebased Research based Integrated curriculum

  6. Bloom’s Taxonomy

  7. The digital learner

  8. The generations Email me Text me Write me Call me Pinball Pong Nintendo Wii

  9. Professional growth Tools for Delivery Presentation Style Tasks Next Steps Collaboration Content

More Related