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Surface and Tangible Computing, and the “Small” Matter of People and Design

Surface and Tangible Computing, and the “Small” Matter of People and Design. Bill Buxton Principal Researcher Microsoft Research Toronto, Ontario / Redmond Washington. The basic questions:. Technology lead vs Application Lead? Technology Driven vs User Driven?

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Surface and Tangible Computing, and the “Small” Matter of People and Design

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  1. Surface and Tangible Computing, and the “Small” Matter of People and Design Bill BuxtonPrincipal ResearcherMicrosoft ResearchToronto, Ontario / Redmond Washington

  2. The basic questions: • Technology lead vs Application Lead? • Technology Driven vs User Driven? • Can innovation in scenarios drive innovation in technology?

  3. The only true voyage of discovery is not to go to new places, but to have other eyes. Some engineering history…. Marcel Proust

  4. Invented by schoolteacher Franklin Pierce Nitt in 1801

  5. Historical Atlas of Canada Volume II Plate 55 Introductionof theBlackboard

  6. LCD

  7. New Projection Technology

  8. OLED’s: Images of Things to Come • Very thin (~6 m.m.) • Very inexpensive (~$10 ft2) • Very soon (~5-7 years) • Very big and very small • Approach “interactive paper” • Will today’s design decisions scale to take advantage?

  9. Electrowetting • colour • video rate • 100 dpi Reflective Displays • reflective displays • high contrast • low power • persistent • slow refresh • monochrome

  10. Other Eyes?

  11. The Other Eye Revealed

  12. Multi-Touch Sensing, University of Toronto Mehta, 1982Lee, Buxton & Smith, 1985

  13. Input Research Group, University of Toronto, 1992

  14. Microsoft Surface, 2007

  15. The Iconic Beyond Graphical Thinking

  16. Phycons: Physical Icons

  17. Wacom Paint Phycons (Fukuzaki,1993)

  18. From the passive to the active …

  19. Thinsight: Hodges, Izadi, Butler, Rrustemi & Buxton, 2007

  20. The Ultimate Question for Ubiquitous Computing: Who is to be the Emily Post for the Society of Appliances?

  21. The Long Nose of Innovation Buxton, 2008

  22. Moral of the Story … A focus on users, and creative thinking around scenarios is the most efficient way to shorten the nose.

  23. Questions?www.billbuxton.com

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