110 likes | 243 Vues
Explore the evolution of a hair cutting game where players face time constraints while creating designs. The original version by Amanda featured a 60-second timer, which was later extended to 90 seconds to provide more time to achieve goals. Players commented on the easy-to-understand rules but noted the challenge in mastering the skills required. With iterative designs, such as scissors for cutting, markers for highlighting, and tape for regrowing hair, participants enjoyed the challenge and sought additional design options.
E N D
Iterate IterateIterateSnipping Time By Brett Brendell
Resources • Scissors = hair cutting tool • Marker = hair highlighter • Tape = hair re-grow/mover • Default hair • The three designs • The timer was a watch (not pictured)
Player • My sister Amanda
Version 1 • Timer 60 seconds Comments: “not enough time” Amanda’s original
Version 2 • Changes: • Added 30 seconds • Total time spent cutting now 90 seconds
Version 2 trial 1 • Same design as first one Original Amanda’s
Version 2 trial 2 • Using different design. Original Amanda’s
Version 2 • Did added time help? • Yes, had more time to accomplish goals. • Comments: “more designs”
Version 3 • Changes: • More designs.
V 3 • Comment:“Liked but some where more difficult than others.” Original Amanda’s
Player interview • Where the rules easy to understand? • “Yes, simple concept.” • Was it difficult? • “Yes, it would take a few tries to get good at.” • Is there strategy to this game? • “Yes, takes some skill and finesse” • Did you like this game? • “Yes.” • Do you find it boring? • “No, its more of a challenge.”