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Good Things Happen When We All Pull Together

Good Things Happen When We All Pull Together. G2S – Game To System. Why do we need a new protocol?. Current protocols are fine for EGM to SMIB communications Challenge is expanding beyond current model EGM Configuration and Code download are coming

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Good Things Happen When We All Pull Together

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  1. Good Things Happen When We All Pull Together G2S – Game To System Global Gaming Expo 2006

  2. Why do we need a new protocol? • Current protocols are fine for EGM to SMIB communications • Challenge is expanding beyond current model • EGM Configuration and Code download are coming • Can expand by adding additional wiring to your floor • New features must work with your existing system • It would be nice if all games and systems spoke the same language in this new world Global Gaming Expo 2006

  3. What Is G2S? • The gaming industry’s protocol for networked casino floors (Games to Servers) • Based on current, proven technology standards: XML, SOAP, Web Services, etc. • Messaging accomplishes everything from SAS + whatever else we could think of • Consists of three independent components: • G2S Message Standards (The contents of the messages) • Standards for Transport (XML over TCP/IP using SOAP) • Standards for Security (SSL - just like the Internet) Global Gaming Expo 2006

  4. Game To System (G2S) Protocol S2S Voucher Manager Kiosks GDS G2S CoinAcceptor S2S CoinHopper Player Tracking Point ofSale GameControl S2S NoteAcceptor Slot Accounting Coin/BillCounters Printer S2S TouchScreen Property Mgmt Progressive S2S EGM Host Systems and other S2S devices Global Gaming Expo 2006

  5. The Merging of Two Protocols • IGT creates SuperSAS, GSA develops BOB • September 2005 - IGT rejoins GSA • IGT and GSA agree to merge their two protocols • Result is Best of Both = Game To System (G2S) • Ten months of Analysis and Design is complete • Protocol documents and schemas are finished • 3rd Party Development Tools are underway • Certification Program is being developed Global Gaming Expo 2006

  6. What’s in G2S? • Communications and Security (including GAT) • Cabinet control (door tilts, “Last Call” features) • Event Subscriptions for any Host, any events + data • Meters – More than you’ve seen - for any host • Once per day • Once per hour • On events you care about, you can get affected meters • gamePlay control – available games & denoms • Currency Handling devices and Handpays • Vouchers and Cashless for all money types Global Gaming Expo 2006

  7. What’s in G2S? (continued) • Progressives and Bonusing • Player Tracking for all types of Id Readers • Printer support (comps at the EGM?) • Central Determination Support • Code Download and Remote Configuration Global Gaming Expo 2006

  8. Good Things Happen When We All Pull Together G2S in Your Casino Global Gaming Expo 2006

  9. Vouchers Bonusing Player Media Server Historic Approach to Adding Functionality Slot Floor System Global Gaming Expo 2006

  10. Challenges of the Historic Model • New wiring infrastructure for each new feature • Lots of new gear needed between host and EGM • Limits - EGM network ports, Slot System integration • Often new features don’t integrate with existing slot accounting system • Challenges with getting everything working together • Adding a new feature is like building a solution from scratch Global Gaming Expo 2006

  11. Config Server Code Download Vouchers G2S (Web Services) Approach Slot Floor System Media Server Player Bonuses Global Gaming Expo 2006

  12. Advantages of the G2S model • To implement a new feature • Plug in new server • Configure a group of EGMs • Try out the new feature • Get rid of it if you hate it • G2S is designed so every functional group could be owned by a separate server • G2S Protocol already accommodates new features • Configuration • A rich Accounting Model • All Messaging for most features is already in G2S Global Gaming Expo 2006

  13. How fast is fast? Network Backbone = 1 Billion bps Global Gaming Expo 2006

  14. Changes you’ll need to make • New Network infrastructure • 1 Gbps backbone • 100 Mbps to every EGM • Staff must transition from slot machine mechanics to network configuration and management • Slots + IT = Success • Don’t go cheap - like a computer, your network can’t be too fast • Can implement gradually, but your slot floor management system must get on board soon... Global Gaming Expo 2006

  15. Good Things Happen When We All Pull Together New Solutions for Old Problems Global Gaming Expo 2006

  16. Adding a new Feature to your casino • While travelling, you discover a new feature at a property • You meet with the vendor and sign up for a trial • Vendor brings in new server; joins your network • Casino extends configuration to include new server • EGMs in the test group are configured • EGMs initiate communication with new server • Try the new feature for 30 days • If you like it, you pay. If not, vendor removes server Global Gaming Expo 2006

  17. Bonus Programs Now - Replace existing server with a new system In-house Player Promotion Now - No access to the data stream from the EGMs or SMIBs - need to get vendor to extend their software New - Bring in a new server and try the new features with your players New - Contract with third party, or innovate in-house; configure a test group of games and try it out. New Player Features Global Gaming Expo 2006

  18. Try out a new game Now • Bring in a new model on trial • Meter readings to see which games players prefer • Buy more if they seem popular; if short term attraction, then you have “extra” EGMs New • Install new code on a few compatible EGMs • Yield Management - periodic meter reports to determine success • Expand to additional EGMs as desired Global Gaming Expo 2006

  19. Detailed Game Performance Info Now • Most systems do cabinet level performance numbers • To get performance breakdowns for each game in cabinet - must manually read the game meters New • G2S has detailed performance information for every game in the cabinet Global Gaming Expo 2006

  20. New Note, bug in code, etc. Now • Someone goes to every EGM to install new code • Configuration changes are tracked manually, implemented on every EGM New • New note - download new code via G2S, validated by EGM, passed on to Note Acceptor • Configuration change - make the change in the configuration server, automatically pushed to every EGM Global Gaming Expo 2006

  21. Good Things Happen When We All Pull Together Finishing Up Global Gaming Expo 2006

  22. Benefits of G2S • EGMs will be able to talk to multiple servers • More accurate info is available from every game • Option and Code changes can be made in one place, then automatically distributed to all EGMs • Much more efficient casino slot operations • Much better use of resources • Try before you buy Global Gaming Expo 2006

  23. When can I get G2S? • G2S 1.0 Protocol is complete • Many GSA member companies are now implementing G2S in their products • Third party development tools are available • Certification program is being developed • Start thinking about network infrastructure • Talk to your slot floor management system provider • Exciting times are ahead! Global Gaming Expo 2006

  24. For on-going questions or inquires on protocols, please contact info@gamingstandards.com This presentation is available on GSA’s Website: www.gamingstandards.com The Ending Note [Now is the perfect time for questions or comments] Global Gaming Expo 2006

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