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Good Things Happen When We All Pull Together

Good Things Happen When We All Pull Together. GSA Overview. Our Mission. The Gaming Standards Association (GSA) Is An International Trade Association That Creates Benefits For Gaming Manufacturers, Suppliers, Operators And Regulators.

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Good Things Happen When We All Pull Together

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  1. Good Things Happen When We All Pull Together GSA Overview Global Gaming Expo 2006

  2. Our Mission The Gaming Standards Association (GSA) Is An International Trade Association That Creates Benefits For Gaming Manufacturers, Suppliers, Operators And Regulators. GSA Facilitates The Identification, Definition, Development, Promotion, And Implementation Of Open Standards To Enable Innovation, Education, And Communication For The Benefit Of The Entire Industry. Global Gaming Expo 2006

  3. Our Platinum Members Global Gaming Expo 2006

  4. Companies Supporting GSA Standards • 3M Touch Systems • AGMMA • Alliance Gaming Systems • American Gaming Systems • Aristocrat Technologies • Aruze Gaming America • Atronic Americas • Atronic Systems • Bally Technologies • Belatra • Bounty Limited • British Columbia Lottery Corp • BMM • Cadillac Jack • Casino Technology • CashCode Company • Cummins-Allison Corp • Cyberdyne Systems • Cyberview Technology • Dakota Gaming Nation • Digital Dynamics • Digitech Systems • E-Genting Holdings • Euro Games Technology • Flint & K • Foxwoods • FutureLogic • GameLogic • GCI • Giesecke & Devrient • GLI • GGS • Global Payment Technology • GTECH • Harrahs Entertainment • Himecs Co • Holland Casinos • HTNG • Hyatt Gaming Services • IGT • Intralot • JCM • Jofemar • Konami Gaming • MEI • MGM MIRAGE • Money Controls • MotorCity • Multimedia Games • MUSL • Nick Farley & Associates • Nidec Sankyo • NRT Technology • OLGC • Penn National Gaming • Progressive Gaming • R Franco • Radical Blue Gaming • Rocket Gaming Systems • Scientific Games • Seminole Tribe of Florida • ShuffleMaster • Standing Stone Gaming • Summit Amusement • Transact Technologies • Unidesa Gaming • UNLV • VGT • Viejas Casino • Western Money Systems • WMS Gaming Global Gaming Expo 2006

  5. 2006 Board Of Directors Chair Lyle Bell Seminole Tribe of Florida Vice Chair Randy Hedrick IGT Secretary Moti Vyas Viejas Casino Treasurer Fred Lychock R. Franco USA Robert Marnell Aristocrat Technologies Ken Bossingham Atronic Americas Mark Lipparelli Bally Technologies Derrik Khoo E-Genting Ken Weil Harrah’s Entertainment Steve Sutherland Konami Gaming Brendan O’Connor Multimedia Games Don Karrer Penn National Gaming Tom Galanty Progressive Gaming Jon Berkley TransAct Technologies Rob Siemasko WMS Gaming John Hilbert Future Logic Bob McKenzie MEI Tom Peck MGM Mirage Ron Harris Rocket Gaming Systems Global Gaming Expo 2006

  6. Membership Growth Global Gaming Expo 2006

  7. Global Membership Global Gaming Expo 2006

  8. Membership Composition Global Gaming Expo 2006

  9. The Year of Implementation and Value Creation Global Gaming Expo 2006

  10. Good Things Happen When We All Pull Together 2006 Achievements Global Gaming Expo 2006

  11. The Road to Open Standards • Industry Support for G2S • BOB/SSAS Integration (G2S) effort – since Oct 2005 there were 100+ meetings, 3 times a week, 7,700 man hours, 31 industry experts, resulted into a 1200+ pages • Revised GSA Patent Policy • Old policy had strict penalty provision for non-disclosure > over disclosure • Patents will be licensed under Reasonable Terms and Conditions • Committee Charters have been updated to define scope • Members must choose to ‘Opt-in’ to committee participation • Only ‘Necessary Patents’ must be disclosed • Board Strategic Focus • GSA Staff and Member Volunteer Effort • Technical Director hired - Marc McDermott (ex chief of the electronic services division of the state of NV Gaming Control Board) • Total of 3,800+ hours of conference calls Global Gaming Expo 2006

  12. Technology • G2S – Game To System Standard • G2S v1.0 - December 2006 (Vote) • Transport Standard • Multicast v1.0 – Available NOW • Point-to Point v1.0 – November 2006 (Comments) • S2S - System to System Standard • S2S v1.2 – Available NOW • GDS - Gaming Device Standard • Note Acceptor, Touch Screen, Printer, Page Description Language, Magnetic Card Reader - Available NOW • Certification • Profiles Development underway Global Gaming Expo 2006

  13. G2S Demonstrations of the standard by GSA members at G2E S2S Choctaw Casino Durant - Choctaw Tribe of Oklahoma Hard Rock Casino - Seminole Tribe of Florida Toolkits GSA encourages 3rd party toolkit developers International Community Australia: AGMMA recommends GSA’s G2S as the protocol standard for New South Wales Russia: Exploring the use of GSA’s GAT as a standard Regulations Nevada regulations for downloadable software facilitate G2S implementation Implementation Global Gaming Expo 2006

  14. Certification and Education • Certification • Development of On-line Certification Program • GSA issues GSA SAS certificates • The Open Group chosen as Certification Authority • Education • GSA provides grant of $900,000 to the UNLV Foundation • Assistant Professors in Informatics are actively being recruited • UNLV and GSA will develops academic / educational track on GSA standards and technology Global Gaming Expo 2006

  15. Good Things Happen When We All Pull Together Why Standards? Global Gaming Expo 2006

  16. Why Have Standardization? • Standardized Power Plugs • Standardized Screw Sizes • USB Standardization - Lots Of New Gadgets For PCs • Plug And Play Standards For PCs • Your E-mail Client Can Read E-mails From Others • Your Browser Can Connect To Any Web-site • DVDs, CDs, Etc. Made By Anyone, Can Be Read By Anyone Standardization Eliminates Pain... Global Gaming Expo 2006

  17. Dataflow without Standards Global Gaming Expo 2006

  18. Dataflow with Standards Global Gaming Expo 2006

  19. Gaming Standards Drive Business Value Global Gaming Expo 2006

  20. Voucher Manager Kiosks CoinAcceptor S2S S2S GDS G2S CoinHopper Player Tracking Point ofSale GameControl S2S NoteAcceptor Slot Accounting Coin/BillCounters Printer S2S TouchScreen Class IIServers Progressive Game & Peripherals Game to Systems System to System Enable Communication on Three Levels Global Gaming Expo 2006

  21. How Were They Developed? • Developed By Members Of Gaming Standards Association (GSA): • Operators • Game And Peripheral Manufacturers • System And Lottery Suppliers • Cross-pollination Of Ideas • Much Richer Protocols Than Can Be Developed By Any One Company Alone Global Gaming Expo 2006

  22. Some Benefits • EGM’s Will Be Able To Talk To Multiple Servers • More Accurate Info From Every Game • Changes Made In One Place, Distributed To All EGM’s • Try Before You Buy • Many New Innovators Will Be Able To Enter This Space • Much More Efficient Casino Slot Operations • Much Better Use Of Resources Global Gaming Expo 2006

  23. Good Things Happen When We All Pull Together GSA’s Standards Global Gaming Expo 2006

  24. Three Complementary Standards • GDS – EGM To Peripheral Devices • G2S – EGM To Back-end Systems • S2S – System To System and System To Non-EGM Devices, E.G. Kiosks • Transport – Multicast And Point-to-point • All Three Standards Are Designed To Work Together As A Total Solution Global Gaming Expo 2006

  25. Value Proposition • Visibility • Standards Enable Data Communication On Three Levels – GDS, G2S, S2S And Provide 360º Visibility Of Patron Behaviors, Playing Habit, Game Preferences, Dining, Hospitality, Entertainment Activities… • Portability • More Choices, Simpler Repeatable Solutions, Higher Quality, Exit Option • Investment Protection • Open Standards Are More Robust • Ensures Smooth Migration Path To Achieve New Functionality • Increased ROI • Increase Revenues By 360º Visibility On Customer Data • Decrease Costs By Using More Effective And Efficient Tools To Manage, Analyze And Evaluate Productivity And Profitability Of Operations Global Gaming Expo 2006

  26. How to Participate • Talk to a representative in the booth • Pick up a membership CD • Pick up a Standards CD (Includes pre-release of the G2S standard!) • Visit the GSA website at www.gamingstandards.com Global Gaming Expo 2006

  27. Good Things Happen When We All Pull Together Q&A Global Gaming Expo 2006

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