SlideServe
Menu
Préférences
© SlideServe · v2026

Adobe Flash

lotte avatar
12 diapositives · 693 Views · Sep 07, 2014

Adobe Flash. Adobe Flash. 2 Approaches to Flash: Designer/Animator - use traditional ‘cel’ animation techniques Developer/Programmer - write robust applications using ActionScript. Stuff to Cover. Timeline Keyframes Tweening - Motion Tween vs. Shape Tween Tools Library

Adobe Flash - slide 1
01 / 12Adobe Flash
1 / 17

Télécharger la présentation

Adobe Flash
Une image / un lien ci-dessous est fourni (tel quel) pour télécharger la présentation

Politique de téléchargement : le contenu du site vous est fourni TEL QUEL pour votre information et votre usage personnel ; il ne peut être vendu, concédé sous licence ni partagé sur d’autres sites sans l’accord de son auteur.Le contenu vous est fourni TEL QUEL, pour votre information et votre usage personnel uniquement. Téléchargez la présentation en cliquant sur ce lien. Lors du téléchargement, si vous ne parvenez pas à télécharger une présentation, l’éditeur a peut-être supprimé le fichier de son serveur.Pendant le téléchargement, si vous ne parvenez pas à obtenir une présentation, le fichier a peut-être été supprimé par l’éditeur.

F I N

Plus de contenu associé

Transcription de la présentation
  1. Adobe Flash

  2. Adobe Flash • 2 Approaches to Flash: • Designer/Animator - use traditional ‘cel’ animation techniques • Developer/Programmer - write robust applications using ActionScript

  3. Stuff to Cover • Timeline • Keyframes • Tweening - Motion Tween vs. Shape Tween • Tools • Library • Symbols - Graphic, Movie Clip and Button • Importing assets • ActionScript Panel • Script Assist vs. Expert Mode • Publishing Your Movie • .swf + .html

  4. The Stage • All the action happens here. For the most part, anything that’s on the Stage will appear in your final animation.

  5. The Timeline • A visual representation of your movie over time. Each dot (Keyframe) represents what your movie looks like at that moment in time.

  6. The Timeline • Shape Tweens: • Organic movement. Allows blends between two vector shapes. Cannot use symbols. Tweens: Shape vs. Motion Motion Tweens: Not organic. Must use Symbols. Only one Symbol per layer, or the Tween will fail.

  7. The Library • Your repository of assets. • Some good things to know about Flash: • any Library item can be used an unlimited amount of times in your movie without impacting file-size. • each “instance” of a symbol can have its properties (size, color, alpha, rotation, etc.) modified on the Stage without affecting the original Library item.

  8. The Library • Graphic: • have a timeline that is synchronized with the main movie timeline • you can set looping or set them to only play a certain range of frames • you can interactively see the animation

  9. The Library • Button: • does exactly what you would think it would • have their own special timeline • can attach ActionScript directly to an instance of a Button Symbol

  10. The Library • MovieClip: • the Most Awesome Symbol - like Peter from Heroes • can target it and tell it to do stuff from ActionScript • it’s timeline is independent of the main timeline • can dynamically position MovieClips on the Stage

  11. ActionScript • Like Java or other ECMA-Script compliant languages. * • Provides a rich set of commands for controlling your movie and providing interactivity. • Case-sensitive. *(I don’t know what ECMA-Script means.)

  12. Publishing • You can publish in various formats. • To get your movie on the web, you need at least the .swf format and an html page to embed it into. • You can write your own html, but you need to embed the swf correctly in it. • Proper Flash detection is also a consideration. • (In the end, it’s probably just easier to let Flash handle it.)