1 / 18

VO From Start To Finnish

VO From Start To Finnish. Introduction The outcast, red-headed stepchild Modern Technology and perception Film, Broadcast, Music Production. VO From Start To Finnish. Project Planning Organization and Design Implementation, Implementation, Implementation Get In The Game - Early Story.

manton
Télécharger la présentation

VO From Start To Finnish

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. VO From Start To Finnish • Introduction • The outcast, red-headed stepchild • Modern Technology and perception • Film, Broadcast, Music Production

  2. VO From Start To Finnish • Project Planning • Organization and Design • Implementation, Implementation, Implementation • Get In The Game - Early • Story

  3. VO From Start To Finnish • Script • How we’re saying what it is that…we’re…saying… • Feedback into production planning • Groundwork Summary • Plan, Design, Story, Script, Production

  4. Talent • The Pros • New IP • Right Voice for the Right Character • Talent Agencies • Auditions • Opinions

  5. At The Session • Producer • Paperwork – Release, Timecard, etc. • Wrangler • Deli Tray? • Details, Details

  6. At The Session • Director • Story – “What’s my motivation?” • Design Implementation Issues • Performance issues – Pacing

  7. At The Session • Engineer • Preface • Technical Process Standards • Environment • Microphone, Comm, Video • Signal Path

  8. Signal Path Example 1

  9. At The Session • Engineer • Begin the Asset Chain • Performance Capture • Microphone placement • Timecode

  10. The Dual-Channel Method

  11. Asset Handling 101 • Naming Conventions Standards • Standards again… • Illegal Characters / Cross-Platform • Backups • Standardized library

  12. Editing • Cutting • Standards • In-House vs. Contractors • Processing • Standards • Compression • EQ

  13. Editing • Processing • Problem Solving • Tools Of The Surgeon • Enhancement • Asset Handling 102 • It’s That Time…

  14. Localization • Methodology • In-House / Local Contractor / Remote Contractor • Custom Tooling • Lip Synch

  15. Mixing • Film vs Game Mixing • Linear Content – “IGCs” • In-Game Active Mixing/Ducking • Surround • PL2

  16. Wrap-up • Design & Plan • Be Proactive • Set Standards In Advance • Implementation^3 • Pitfalls • Story & Script

  17. Wrap-up • Recording & Editing • 2 Mic / Channel Method • Minimize Problems • Localization Out & In • Mixing • Linear Content • In-Game Mixing

  18. Wrap-up • Credits • EA Games • Don Veca

More Related