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Explore software techniques like conditional execution, superblocks, and speculation to boost Instruction Level Parallelism (ILP) in computer architecture designs. Learn how trace scheduling, loop unrolling, and software pipelining optimize program execution efficiency.
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ILP: Software Approaches Bazat pe slide-urile lui Vincent H. Berk
HW Support for More ILP • Avoid branch prediction by turning branches into conditionally executed instructions: • If (X) then A = B op C else NOP • If false, then neither store result nor cause exception • Expanded ISA of Alpha, MIPS, PowerPC, SPARC have conditional move; PA-RISC can annul any following instruction. • IA-64: 61 1-bit condition fields selected so conditional execution of any instruction • Drawbacks to conditional instructions • Still takes a clock even if “annulled” • Stall if condition evaluated late • Complex conditions reduce effectiveness; condition becomes known late in pipeline X A = B op C
Iteration 0 Iteration Iteration 1 Iteration 2 Iteration 3 4 pipelined Software Pipelining • Observation: if iterations from loops are independent, then can get more ILP by taking instructions from different iterations • Software pipelining: reorganizes loops so that each iteration is made from instructions chosen from different iterations of the original loop
SW Pipelining Example Before: Unrolled 3 times After: Software Pipelined 4 1 LD F0, 0 (R1) LD F0, 0 (R1) 2 ADDD F4, F0, F2 ADDD F4, F0, F2 3 SD 0 (R1), F4 LD F0, –8 (R1) 4 LD F6, –8 (R1) 1 SD 0 (R1), F4 Stores M[i] 5 ADDD F8, F6, F2 2 ADDD F4, F0, F2 Adds to M[i-1] 6 SD –8, (R1), F8 3 LD F0, –16 (R1) Loads M[i-2] 7 LD F10, –16 (R1) 4 SUBI R1, R1, #8 8 ADDD F12, F10, F2 5 BNEZ R1, LOOP 9 SD –16 (R1), F12 SD 0 (R1), F4 10 SUBI R1, R1, #24 ADDD F4, F0, F2 11 BNEZ R1, LOOP SD –8 (R1), F4 Read F4Read F0 SD IF ID EX Mem WB Write F4 ADD IF ID EX Mem WB LD IF ID EX Mem WB Write F0
SW Pipelining Example Symbolic Loop Unrolling Smaller code space Overhead paid only once vs. each iteration in loop unrolling 100 iterations = 25 loops with 4 unrolled iterations each 5 Software Pipelining Number of overlapped operations (a) Software pipelining Time Loop Unrolling Number of overlapped operations Time (b) Loop unrolling
Trace Scheduling • Focus on critical path (trace selection) • Compiler has to decide what the critical path (the trace) is • Most likely basic blocks are put in the trace • Loops are unrolled in the trace • Now speed it up (trace compaction) • Focus on limiting instruction count • Branches are seen as jumps into or out of the trace • Problem: • Significant overhead for parts that are not in the trace • Unclear if it is feasible in practice
Superblocks • Similar to Trace Scheduling but: • Single entrance, multiple exits • Tail duplication: • Handle cases that exited the superblock • Residual loop handling • Could in itself be a superblock • Problem: • Code size • Worth the hassle?
Conditional instructions • Instruction that is executed depending on one of its arguments: • BNEZ R1, L • ADDU R2, R3, R0 • L: • VS • CMOVZ R2, R3, R1 • Instruction is executed but results are not always written. • Should only be used for very small sequences, else use normal branch
Speculation • Compiler moves instructions before branch if: • Data flow is not affected (optionally with use of renaming) • Preserve exception behavior • Avoid load/store address conflicts (no renaming for memory loc.) • Preserving exception behavior • Mechanism to indicate an instruction is speculative • Poison bit: raise exception when value is used • Using Conditional instructions: • Requires In-Order instruction commit • Register renaming • Writeback at commit • Forwarding • Raise exceptions at commit
Speculation • if (A==0) A=B; else A=A+4; LD R1, 0(R3) ; load A BNEZ R1, L1 ; test A LD R1, 0(R2) ; then J L2 ; skip else L1: DADDI R1, R1, #4 ; else L2: SD R1, 0(R3) ; store A LD R1, 0(R3) ; load A LD R14, 0(R2) ; load B (speculative) BEQZ R1, L3 ; branch if DADDI R14, R1, #4 ; else L3: SD R14, 0(R3) ; store A