1 / 63

NS-3 Tutorial 및 프로토콜 구현 방법

NS-3 Tutorial 및 프로토콜 구현 방법. 한국기술교육대학교 컴퓨터공학부 - 한연희 교수 yhhan@kut.ac.kr 고려대학교 융합소프트웨어 전문대학원 - 최현영 연구교수 neongas@korea.ac.kr. 2011 년도 한국통신학회 단기강좌. NS-3 Introduction. What is NS-3?. NS-3 is a discrete-event network simulator for Internet systems http://www.nsnam.org

mervyn
Télécharger la présentation

NS-3 Tutorial 및 프로토콜 구현 방법

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. NS-3 Tutorial 및 프로토콜 구현 방법 한국기술교육대학교 컴퓨터공학부 - 한연희 교수 yhhan@kut.ac.kr 고려대학교 융합소프트웨어 전문대학원 - 최현영 연구교수 neongas@korea.ac.kr 2011년도 한국통신학회 단기강좌

  2. NS-3 Introduction NS-3

  3. What is NS-3? • NS-3 is a discrete-event network simulator for Internet systems • http://www.nsnam.org • targeted primarily for research and educational use. • intended to eventually replace the ns-2 simulator • not backwards-compatible with ns-2 • a free, open source software project organized around research community development and maintenance • NS-3 is a GNU GPLv2-licensed project • Open mailing lists • http://www.nsnam.org/developers/tools/mailing-lists • ~30 maintainers worldwide NS-3

  4. What is NS-3? • Main Groups • University of Washington (Tom Henderson), Georgia Tech (George Riley), Bucknell (Felipe Perrone) • Financial Support • U.S. National Science Foundation (NSF) & INRIA • Project timeline: 2010-14 • All code for merge to ns-3 is openly reviewed by maintainers • Syntactic (style) reviews • Design reviews • Documentation and tests • Papers using NS-3 starting to appear • http://www.nsnam.org/overview/publications NS-3

  5. Language: NS-2 vs. NS-3 • Language aspect • ns-2 • simulator core: c++ and Otcl • script: Otcl • ns-3 • simulator core: NS-3 core is written entirely in C++ • script: user code - protocols and scenarios - also in C++ • Python wrappers for user code also exist, but can run ns-3 without any knowledge of Python NS-3

  6. NS-3 Progress Report • Current Release • ns-3.12.1 (Aug 31, 2011) • Progress Report (1/3) • ns-3.1 : June 2008 NS-3

  7. NS-3 Progress Report • Progress Report (2/3) • ns-3-3.9 (August 20, 2010) • Spectrum Modeling • OFDM • Underwater Acoustic Network • WiFi patches for bugs, etc. • See the page: http://www.nsnam.org/wiki/index.php/Ns-3.9 • ns-3-3.10 (Jan., 2011) • DSDV (Destination Sequenced Distance Vector) routing • Initial support for the 802.11g PHY • Consolidate Wi-Fi MAC high functionality • Energy model WiFi additions • New TCP • 3GPP LTE support, etc. • See the page: http://www.nsnam.org/wiki/index.php/Ns-3.10 NS-3

  8. NS-3 Progress Report • Progress Report (3/3) • ns-3-3.11 (May, 2011) • The build system has been modularized, and the source code reorganized • Python bindings have also been modularized • An interface to an OpenFlow software implementation distribution has been added • Click Modular Routing • ns-3-3.12.1 (Aug 31, 2011) • SpectrumChannel models now support the usage of single-frequency propagation loss models based on the PropagationLossModel class • Support for IPv4 fragmentation has been added NS-3

  9. Available modules (NS-3.11 May 2011) devices protocols utilities config- store bridge spectrum applications aodv csma flow-monitor dsdv tap-bridge internet energy emu uan netanim olsr mpi point-to- point virtual- net-device click stats mobility nix-vector- routing topology- read network lte wifi propagation core mesh wimax visualizer NS-3

  10. NS-3 Features • Features (1/3) • Clean slate design from ns2, aiming to be easier to use and more ready for extension • Alignment with real systems • BSD-lookalike - sockets, device driver interfaces • Standard input/output formats so that other tools can be reused. • e.g., PCAP (tcpdump/wireshark) trace output • ns-3 is adding “running implementation code” • e.g., Linux TCP code NS-3

  11. NS-3 Features • Features (2/3) • Looks just like IP architecture stack Application Application Application Application Sockets-like API Protocol stack Protocol stack Packet(s)‏ Node Node NetDevice NetDevice NetDevice Channel NetDevice Channel NS-3 basic simulation model NS-3

  12. NS-3 Features • Features (3/3) • Nodes have “network devices,” e.g. WiFi, CSMA • NetDevices transfer packets over Channels • Incorporating Layer 1 (Physical) & Layer 2 (Link) • A node can be equipped with multiple network interfaces. • Wireless Support • WiFi, WiMAX, UMTS (PPP) • Devices interface with Layer 3 (Network: IP, ARP) • Layer 3 supports Layer 4 (Transport: UDP, TCP) • Layer 4 is used by Layer 5 (Application) objects • Can run real implementation of applications. • Various Network Access Types • P2P link, shared link with CSMA. • Support (nearly) complete IPv6 NS-3

  13. NS-3 Features • Extensively documented API (doxygen): • http://www.nsnam.org/documentation NS-3

  14. Key Abstractions • Node • basic computing device abstraction • Node class provides methods for managing computing devices • An ns-3 Node is a husk of a computer to which applications, stacks, and NICs are added Application Application Application NS-3

  15. virtual machine virtual machine Network Emulation • Network Emulation real machine ns-3 ns-3 real machine real machine ns-3 Testbed 1) ns-3 interconnects virtual machines 2) testbeds interconnect ns-3 stacks Added in ns-3.3 Added in ns-3.5 NS-3

  16. NS-3 attribute system • Researchers want to know all of the values in effect in their simulations • and configure them easily • In NS-3 • Each ns-3 object has a set of attributes: • A name, help text • A type • An initial value • Object attributes are organized and documented in the Doxygen • Control all simulation parameters for static objects • Dump and read them all in configuration files • Visualize them in a GUI • Makes it easy to verify the parameters of a simulation NS-3

  17. Key Abstractions • Application • user’s program to be simulated • Application class provides methods for managing user-level applications • Channel • medium connected by nodes • Channel class provides methods for managing communication media and connecting nodes to them. • Specialized Channel • CsmaChannel: Ethernet • PointToPointChannel • WifiChannel NS-3

  18. Key Abstractions • Net device • like Network Interface Cards (NICs) • NICs are controlled using network device drivers collectively known as “net devices” • In Linux, you refer to these “net devices” by names such as eth0 • In NS-3, “net device” abstraction covers both the software driver and the simulated hardware • It enables a node to communicate with other nodes in simulation via channels • NetDevice class provides methods for managing connections to Node and Channel objects • a Node may be connected to more than one Channel via multiple NetDevices. • Specialized Channel • CsmaNetDevice • PointToPointNetDevice • WifiNetDevice NS-3

  19. Key Abstractions • Topology helpers • In a large simulated network you will need to arrange many connections between Nodes, NetDevices and Channels. • By using “Topology helper” object, we can connect NetDevices to Nodes, NetDevices to Channels, and assign IP addresses to NetDevices NS-3

  20. Additional third-party project releases • PhySim: high-fidelity physical layer model for 5 GHz OFDM • http://dsn.tm.uni-karlsruhe.de/english/ns3-physim.php • SliceTime: time synchronization between Xen PVMs and ns-3 • http://www.comsys.rwth-aachen.de/research/projects/slicetime • Multipath TCP: IETF TCP extensions • http://code.google.com/p/mptcp-ns3 • LENA project: LTE/EPC network simulator • http://www.ubiquisys.com/femtocell-media-press-releases-id-203.htm • ns-3 DCE: Direct Code Execution environment • http://www-sop.inria.fr/members/Mathieu.Lacage/dce.html • LTE: Univ. of Padua, HARQ and MOBILITY modules • https://sourceforge.net/projects/ns3-lte • Content Addressable Networks DHT • http://mailman.isi.edu/pipermail/ns-developers/2010-November/008460.html NS-3

  21. Course usage • Georgia Tech (George Riley) • ECE 6110; http://users.ece.gatech.edu/~riley/ece6110 • University of Kansas (James Sterbenz) • EECS 882; http://www.ittc.ku.edu/~jpgs/courses/mwnets • University of Pennsylvania (Boon Thau Loo) • CIS553; http://netdb.cis.upenn.edu/cis553projects NS-3

  22. Challenges for ns-3 • NS-3 lacks an integrated development/visualization environment (IDE) • NS-3 needs participation from the research community • 1) improving simulation credibility • 2) contributed and supported models • 3) maintainers NS-3

  23. NS-3 Installation and Programming NS-3

  24. NS-3 Installation • Environment Recommendation  Ubuntu in VirtualBox • Download ns-3.11 (all-in-one package recommended) • Download directly from http://www.nsnam.org • Or using mercurial tool (Ubuntu) home~$ wget http://www.nsnam.org/releases/ns-allinone-3.11.tar.bz2 home~$ tar xvfj ns-allinone-3.11.tar.bz2 home~$ sudo apt-get install mercurial home~$ mkdir repos home~$ cd repos home~$ hg clone http://code.nsnam.org/ns-3-allinone home~$ ls ns-3-allinone home~$ cd ns-3-allinone home~$ ls build.py* constants.py dist.py* download.py* README util.py home~$ ./download.py -n ns-3.11 NS-3

  25. NS-3 Installation • Build NS-3.11 (all-in-one) version • Setting environment • Hello Simulator example ns-allinone-3.11$ ./build.py --enable-examples --enable-tests ns-allinone-3.11$ cd ns-3.11 ns-3.11$ ./waf -d optimized configure ns-3.11$ ./waf -d debug configure ns-3.11$ ./waf ns-3.11$ ./test.py -c core ns-3.11$ ./waf --run hello-simulator Waf: Entering Directory ‘/home/ns-allinone-3.11/ns-3.11/build’ Waf: Leaving Directory ‘/home/ns-allinone-3.11/ns-3.11/build’ ‘build’ finished successfully (0.677s) Hello Simulator NS-3

  26. waf • Python-based framework, meta-build system • waf [command] [options] • waf commands • build (default) • configure • clean • distclean • install • waf options • - -run=program • - -pyrun=python-program • - -command-template=“template” • e.g.: - -command-template=“gdb - -args %s” NS-3

  27. How to Browse Codes (NS-3.11) NS-3

  28. Tutorial #1 – UDP Echo System • examples/tutorial/first.cc (1/6) int main (int argc, char *argv[]) { LogComponentEnable (“UdpEchoClientApplication”, LOG_LEVEL_INFO); LogComponentEnable (“UdpEchoServerApplication”, LOG_LEVEL_INFO); CommandLine cmd; cmd.Parse (argc, argv); NodeContainer nodes; nodes.Create (2); nodes: NodeContainer Node 0 Node 1 NS-3

  29. Tutorial #1 – UDP Echo System • examples/tutorial/first.cc (2/6) PointToPointHelper pointToPoint; pointToPoint.SetDeviceAttribute ("DataRate", StringValue ("5Mbps")); pointToPoint.SetChannelAttribute ("Delay", StringValue ("2ms")); NetDeviceContainer devices; devices = pointToPoint.Install (nodes); devices: NetDeviceContainer 5Mbit/s, 2ms Node 0 Node 1 PointToPointNetDevice NS-3

  30. Tutorial #1 – UDP Echo System • examples/tutorial/first.cc (3/6) InternetStackHelper stack; stack.Install (nodes); Ipv4AddressHelper address; address.SetBase ("10.1.1.0", "255.255.255.0"); Ipv4InterfaceContainer interfaces = address.Assign (devices); interfaces: Ipv4InterfaceContainer 10.1.1.1 10.1.1.1 Ipv4Interface Node 0 Node 1 PointToPointNetDevice NS-3

  31. Tutorial #1 – UDP Echo System • examples/tutorial/first.cc (4/6) UdpEchoServerHelper echoServer (9); ApplicationContainer serverApps = echoServer.Install (nodes.Get (1)); serverApps.Start (Seconds (1.0)); serverApps.Stop (Seconds (10.0)); serverApps: ApplicationContainer UdpEchoServer Node 0 Node 1 NS-3

  32. Tutorial #1 – UDP Echo System • examples/tutorial/first.cc (5/6) UdpEchoClientHelper echoClient (interfaces.GetAddress (1), 9); echoClient.SetAttribute (“MaxPackets”, UintegerValue (1)); echoClient.SetAttribute (“Interval”, TimeValue (Seconds (1.))); echoClient.SetAttribute (“PacketSize”, UintegerValue (1024)); ApplicationContainer clientApps = echoClient.Install (nodes.Get (0)); clientApps.Start (Seconds (2.0)); clientApps.Stop (Seconds (10.0)); clientApps: ApplicationContainer Dest: 10.1.1.2, port 9 UdpEchoClient UdpEchoServer 1 packet, 1024 bytes Node 0 Node 1 NS-3

  33. Tutorial #1 – UDP Echo System • examples/tutorial/first.cc (6/6) UdpEchoClient UdpEchoServer [...] Simulator::Run (); Simulator::Destroy (); return 0; } Node 0 (10.1.1.1) Node 1 (10.1.1.2) 1 UDP Packet 2 UDP Packet 3 $ ./waf --run first [...] Sent 1024 bytes to 10.1.1.2 Received 1024 bytes from 10.1.1.1 Received 1024 bytes from 10.1.1.2 1 2 3 NS-3

  34. Internal API Overview • Simulator Core • Random Variables • Memory Management • Object Aggregation • NS-3 Type System • Debugging support • Tracing • Callback Objects • Nodes • Packets • Packet: Headers and Trailers • NS-3 Sockets NS-3

  35. Simulator Core • Time is not manipulated directly: the Time class • Time class supports high precision 128 bit time values (nanosecond precision) Time t1 = Seconds (10); Time t2 = t1 + MilliSeconds (100); std::cout << t2.GetSeconds () << std::endl; //t2 = 10.1 • Get current time: • Time now = Simulator::Now (); • Schedule an event to happen in 3 seconds: • void MyCallback (T1 param1, T2 param2) {…} …. Simulator::Schedule (Seconds (3), MyCallback, param1, param2); • Also works with instance methods: Simulator::Schedule (Seconds (3), &MyClass::Method, instancePtr, param1, param2); NS-3

  36. Random Variables • Currently implemented distributions • Uniform: values uniformly distributed in an interval • Constant: values is always the same (not really random) • Sequential: return a sequential list of predefined values • Exponential: exponential distribution (poisson process) • Normal (gaussian) • Log-normal • pareto, weibull, triangular, • … import pylab import NS-3 rng = NS-3.NormalVariable(10.0, 5.0) x = [rng.GetValue() for t in range(100000)] pylab.hist(x, 100) pylab.show() NS-3

  37. Memory Management • Many NS-3 objects use automatic garbage collection • Reference counting • Packet *p = new Packet; // refcount initialized to 1 p->Ref (); // refcount becomes 2 p->Unref (); // refcount becomes 1 p->Unref (); // refcount becomes 0, packet is freed • Smart Pointers • Manual reference counting is error prone • Can easily lead to memory errors • Smart Pointers • Take care of all the reference counting work • Otherwise they behave like normal pointers • Example: void MyFunction () { Ptr<Packet> p = Create<Packet> (10); std::cerr << “Packet size: “ << p->GetSize () << std::endl; } //Packet is released (smart pointer goes out of scope) NS-3

  38. Object Aggregation • A circular singly linked-list • AggregateObject() is a constant-time operation • GetObject() is a O(n) operation • Aggregate contains only one object of each type Node MobilityModel Node MobilityModel Ptr<Node> node=CreateObject<Node>(); Ptr<MobilityModel> mm=CreateObject<MobilityModel>(); node->AggregateObject (mm); Ptr<Ipv4> ipv4 = CreateObject<Ipv4>(); node->AggregateObject(ipv4); //Query Ptr<Ipv4> ipv4=node->GetObject<Ipv4>(); Ipv4 Node MobilityModel Ipv4 NS-3

  39. NS-3 Type System • The aggregation mechanism needs information about the type of objects at runtime • The attribute mechanism needs information about the attributes supported by a specific object • The tracing mechanism needs information about the trace sources supported by a specific object • All this information is stored in NS-3::TypeId; • The parent type • The name of the type • The list of attributes (their name, their type, etc.) • The list of trace sources (their name, their type, etc.) NS-3

  40. NS-3 Type System (cont.) • Derive from the NS-3::Object base class • Define a GetTypeId static method: • Define the features of the object: • call NS_OBJECT_ENSURE_REGISTERED macro in source code class MyClass : public Object { public: static TypeId GetTypeId(); }; TypeId MyClass::GetTypeId() { static TypeId tid = TypeId(“NS-3::MyClass”) .SetParent<Object>() .SetAttribute(“Name”, “Help”, ...) .AddTraceSource (“Name”, “Help”, ...); return tid; } NS_OBJECT_ENSURE_REGISTERED (MyClass); NS-3

  41. Debugging Support • Assertions: NS_ASSERT (expression); • Aborts the program if expression evaluates to false • Includes source file name and line number • Unconditional Breakpoints: NS_BREAKPOINT (); • Forces an unconditional breakpoint, compiled in • Debug Logging (not to be confused with tracing!) • Purpose • Used to trace code execution logic • For debugging, not to extract results! • properties • NS_LOG* macros work with C++ IO streams • e.g.: NS_LOG_LOGIC (“I have received ” << p->GetSize() << “bytes”); • NS_LOG* macros evaluate to nothing in optimized builds • When debugging is done, logging does not get in the way of execution performance NS-3

  42. Debugging Support (cont.) • Logging levels: • NS_LOG_ERROR (…): serious error messages only • NS_LOG_WARN (…): warning messages • NS_LOG_DEBUG (…): rare ad-hoc debug messages • NS_LOG_INFO (…): informational messages (e.g. banners) • NS_LOG_FUNCTION (…): function tracing • NS_LOG_PARAM (…): parameters to functions • NS_LOG_LOGIC (…): control flow tracing within functions • Logging “components” • Logging messages organized by components • Usually one component is one .cc source file • NS_LOG_COMPONENT_DEFINE (“OslrAgent”); • Displaying log messages. Two ways: • Programatically: • LogComponentEnable (“OslrAgent”, LOG_LEVEL_ALL); • From the environment: • NS_LOG=“OslrAgent” ./my-program NS-3

  43. Tracing (by example) uint64_t g_packetDrops = 0; uint64_t g_packetDropBytes = 0; void TraceDevQueueDrop (std::string context, Ptr<const Packet> droppedPacket) { g_packetDrops += 1; g_packetDropBytes += droppedPacket->GetSize (); } int main (int argc, char *argv[]) { […] Config::Connect (“/NodeList/*/DeviceList/*/TxQueue/Drop”, MakeCallback (&TraceDevQueueDrop)); […] } NodeList 0..* NodeList Node 0..* DeviceList CsmaNetDevice TxQueue 1 Queue NS-3

  44. Callback Objects • NS-3 Callback class implements function objects • Type safe callbacks, manipulated by value • used for example in sockets and tracing • Example double MyFunc (int x, float y) { return double (x+y)/2; } Callback<double, int, float> cb1; cb1 = MakeCallback (MyFunc); double result = cb1 (2, 3); //result receives 2.5 ------------------------------------------------------------------------------------------------- class MyClass { public: double MyMethod (int x, float y) { return double (x+y)/2; }}; Callback<double, int, float> cb1; MyClass myobj; cb1 = MakeCallback (&MyClass::MyMethod, &myObj); double result = cb1 (2, 3); //result receives 2.5 NS-3

  45. Nodes • Node class • Represents a network element • May have an IPv4 stack object • But it is completely optional! • May have a mobility model • But it is optional • Contains a list of NetDevices • Contains a list of Applications • NodeList class (singleton) • Tracks all nodes ever created • Node index  Ptr conversions Application NodeList 1 0..* Aggregates 0..* 1 IPv4 Node MobilityModel 1 0..* NetDevice NS-3

  46. Packets • Packet objects used vertically in NS-3 to represent: • Units of information sent and received by applications • Information chunks of what will becomes a real packet (similar sk_buff in Linux kernel) • Simulated packets and L2/L1 frames being transmitted • Basic Usage • Create empty packet • Ptr<Packet> packet = Create<Packet> (); • Create packet with 10 “dummy” bytes • Ptr<Packet> packet = Create<Packet> (10); • Create packet with user data • Ptr<Packet> packet = Create<Packet> (“hello”, 5); • Copy a packet • Ptr<Packet> packet2 = packet1->Copy (); • Note: packet copy is usually cheap (copy-on-write) NS-3

  47. Packet: Headers and Trailers • Packets support headers and trailers • Headers and trailers are implemented as classes that • Implement a Serialize method: • Writes the header information as a byte stream; • Implement a Deserialize method: • Reads the header information from a byte stream; • Headers and trailers used to implement protocols • Packets contain exact byte contents • They are not just structure as in NS-2 • Allows writing pcap trace files, readable from wireshark NS-3

  48. Packet: Headers and Trailers (cont.) • LLC/SNAP header example • Adding a header • Removing a header uint32_t LlcSnapHeader::GetSerializedSize (void) const { return 8; } void LlcSnapHeader::Serialize (Buffer::Iterator start) const { Buffer::Iterator i = start; uint8_t buf[] = { 0xaa, 0xaa, 0x03, 0, 0, 0}; i.Write (buf, 6); i.WriteHtonU16 (m_etherType); } uint32_t LlcSnapHeader::Deserialize (Buffer::Iterator start) { Buffer::Iterator i = start; i.Next (5+1); m_etherType = i.ReadNtohU16 (); return GetSerializedSize (); } DSAP SSAP Ctrl. 00 00 00 Ethertype LlcSnapHeader llcsnap; llcsnap.SetType (0x0800); //IPv4 packet->AddHeader (llcsnap); LLC(3bytes) SNAP(5bytes) LlcSnapHeader llcsnap; packet->RemoveHeader (llcsnap); NS-3

  49. NS-3 Sockets • Plain C sockets int sk; sk = socket (PF_INET, SOCK_DGRAM, 0); struct sockaddr_in src; inet_pton(AF_INET, “0.0.0.0”, &src.sin_addr); src.sin_port = htons(80); bind(sk, (struct sockaddr *)&src, sizeof(src)); struct sockaddr_in dest; inet_pton(AF_INET, “10.0.0.1”, &dest.sin_addr); dest.sin_port = htons(80); sendto(sk, “hello”, 6, 0, (struct sockaddr *)&dest, sizeof(dest)); char buf[6]; recv(sk, buf, 6, 0); • NS-3 sockets Ptr<SocketFactory> udpFactory=node-> GetObject<UdpSocketFactory> (); Ptr<Socket> sk = udpFactory->CreateSocket (); InetSocketAddress src = InetSocketAddress (Ipv4Address::GetAny(), 80); sk->Bind (src); InetSocketAddress dest = InetSocketAddress (Ipv4Address(“10.0.0.1”), 80); sk->SendTo (dest, Create<Packet> (“hello”, 6)); sk->SetReceiveCallback (MakeCallback (MySocketReceive)); void MySocketReceive (Ptr<Socket> sk) { char buf[6]; sk->Recv (buf, 6, 0); } NS-3

  50. Tutorial #2 • Making a new agent called “MyAgent” • It communicates each other using IPv4 with protocol number (250) • New packet header “MyHeader” is used for information exchange • source IP, destnation IP, and sequence 0 32 source IP destination IP sequence MyHeader MyAgent MyAgent IPv4 PPP Node1 Node2 NS-3

More Related