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Bringing Design and Technology Alive

Gain knowledge and understanding of teaching Design and Technology in primary schools, including health and safety, creativity, problem-solving, and global technological advances. Plan and teach engaging lessons using a range of resources and cross-curricular links.

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Bringing Design and Technology Alive

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  1. Bringing Design and TechnologyAlive September 2014 Main text. Teaching D&T at KS1 and 2.Dr Gill Hope

  2. Objectives To become familiar with the requirements for teaching Design and Technology EY-KS2 (see ‘new’ aims for the NC ) To acquire the knowledge and understanding of the subject to be able to plan and teach using a range of resources and questions To gain awareness of health and safety issues when planning activities Meet the personalised concerns from the audit. Deliver a ‘good or better’ session based on the lesson observation criteria

  3. 1.Design and Technology in Primary Schools Characteristics of ‘good’ design and technology teaching. Concerns from Ofsted Enjoyable D&T. Initiatives and the ‘new’ NC.

  4. 2.Design and Technology matters! Why? The importance and nature of D&T. What is its role and value? In a wider sense what is it about?

  5. Design and Technology in schools What D&T teaching have you already seen/taught in schools? Foundation Stage Key Stage 1 Key Stage 2

  6. 3.Children’s D&T experiences The experiences of young designers. Awareness Understanding How do young children make sense of technology?

  7. 4.Exploring Design Key ideas Creativity and problem solving D&T and Art Making D&T fun!

  8. Knowledge and understanding of D&T Pupils should be taught to: Design Make Test Evaluate Refine

  9. Developing skills Pupils should be taught to Use appropriate vocabulary Use design and make skills Use ‘mock ups’, components,dis-assemble Use secondary sources of information Make plans ,discuss,evaluate Develop problem solving skills.

  10. 5.Global Technological Advances Environmental impact Citizenship

  11. 6.Design Approaches Pupils should be taught to Understand the ‘design process’ Observe and record Express their own views about product design Communicate in different ways Reflect and refine

  12. 7.Progression in D &T Cognitive and Physical development Foundation stage KS1 kS2

  13. 8.In the beginning,EYFS • Activity: using pictures using stories • Resources in an Early Years classroom-how could they be used to develop appropriate skills and understanding? • Role-play • Small world • Construction • Sand, water, malleable

  14. Design and Technology Curriculum EYFS National Curriculum

  15. Where do I start? D&T basics

  16. Subject knowledge for D&T Themes and topics: Quiz Word search

  17. Risk assessments What must you take into account?

  18. 12.Planning D&T teaching Plan a unit of work Consider: Objectives Outcomes Activities Assessment Vocabulary Resources Wow factor! Visit Cross-curricular links

  19. 13.Assessing D&T learning Approaches Inclusion and SEND

  20. 14.Developing learning in D&T Some conclusions The curriculum Research The subject leader/Inspection Your Task Plan a unit of study to cover half a term. This should include a medium term plan and six individual lesson plans. You should include ICT, a range of artefacts/resources, cross-curricular links and a visit if possible. It is expected that you teach at least two sessions. Photos, lesson plans, evaluations, evidence of children’s work should be included.

  21. 15.Personal Reflection What went well Even better if Impact on knowledge and Understanding Key Action points

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