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Phase 10

Phase 10. Aubree Suor 2nd Hour. Rules. Two to six players One player is chosen to be the dealer Each person is dealt ten cards Remaining cards become the draw pile and first card is flipped over into the discard pile First player starts to the left of the dealer

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Phase 10

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  1. Phase 10 Aubree Suor 2nd Hour

  2. Rules Two to six players One player is chosen to be the dealer Each person is dealt ten cards Remaining cards become the draw pile and first card is flipped over into the discard pile First player starts to the left of the dealer On turn, the player draws one card from the draw pile or top card of discard pile Player ends by discarding

  3. Objective THE 10 PHASES ARE: 2 sets of 3 1 set of 3 + 1 run of 4 1 set of 4 + 1 run of 4 1 run of 7 1 run of 8 1 run of 9 2 sets of 4 7 cards of 1 color 1 set of 5 + 1 set of 2 1 set of 5 + 1 set of 3 Be the first player to complete all ten phases Phases are made of sets, runs, cards of one color, and combinations of sets and runs Be the player with the least points

  4. Scoring Winner- 0 points Cards 1-9- 5 points Cards 10-12- 10 points Skip cards- 15 points Wild cards- 25 points

  5. Materials Phase 10 cards Paper and pencil for scoring Players willing to complete all 10 phases 

  6. Culture/ History • Phase 10 was created in 1982 by Kenneth Johnson • It is the 2nd best selling card game • Phase 10 is based on a card game called Liverpool rummy • The game is currently produced by Fundex Games • Fun fact is there has been 32,658,846 boxes of phase 10 sold since 1982

  7. Strategies • Luck plays a large role in playing this game • Pick cards carefully to get the right combination • Use skip and wild cards so you have more chances to complete the phase.

  8. Playing the Game • First phase is 2 sets of 3. • Player A has a set of 2 for four cards and a set of 2 seven cards. • Player B has only one set of 2 three cards. • Player A draws a card and receives a four a discards a skip card. • Player A then gets a seven which now completes phase one. • To get rid of Play A’s cards he/she can now add on to his/her sets and win the first hand.

  9. Modifications • I would take out the wild cards to make the game harder and more strategic • Scoring would be lower since it would be more difficult to complete the phase

  10. Resources • http://www.natlassoc.org/fun/games/phase10/phase10r.htm • http://en.wikipedia.org/wiki/Phase_10 • http://www.associatedcontent.com/article/129795/phase_10_probably_not_best_card.html

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