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Defensive Programming and Exceptions

Defensive Programming and Exceptions. How to Design Error Steady Code. Ivaylo Bratoev. Telerik Corporation. www.telerik.com. Defensive Programming. Using Assertions and Exceptions Correctly. Protecting from invalid input. “Garbage in, garbage out.” – NO!

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Defensive Programming and Exceptions

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  1. Defensive Programming and Exceptions How to Design Error Steady Code Ivaylo Bratoev Telerik Corporation www.telerik.com

  2. Defensive Programming Using Assertions and Exceptions Correctly

  3. Protecting from invalid input • “Garbage in, garbage out.” – NO! • Garbage in - nothing out, error message out or no garbage allowed in • Check the values of all data from external sources (a user, a file, internet, etc.)

  4. Protecting from invalid input • Check method preconditions – parameters, object state • Check method postconditions – what is guaranteed to the caller string Substring(string str, int startIndex, int length) { REQUIRE(str != NULL); REQUIRE(startIndex >= str.Length); REQUIRE(startIndex + count > str.Lenght); string result = … ENSURE(result.Length == length); } preconditions main logic postconditions.

  5. Assertions • A statement placed in a program to indicate that must always be true at that place • Failed assertion indicates a fatal error in the program (usually unrecoverable) • Assertions should fail loud void GetAvarageStudentGrade() { Debug.Assert(studentGrades.Count > 0, “student grades are not initialized”); return studentGrades.Avarage(); }

  6. Assertions • Assertions are used during development , they are removed during production compilation • Use assertions for conditions that should never occur • Avoid putting executable code in assertions • Won’t be compiled in production. Better: assert PerformAction() : “Couldn't perform action” bool actionedPerformed = PerformAction(); assert actionedPerformed : “Couldn't perform action”

  7. Assertions • Use assertions to document preconditions and postconditions that must be true • For highly robust code, assert, and then handle the error anyway • Assertions check for bugs in code private Student GetRegisteredStudent(int id) { Debug.Assert(id > 0); Student student = registeredStudents[id]; Debug.Assert(student.IsRegistered); }

  8. Error Handling Techniques • How do you handle errors that you do expect to occur? • Depends on the situation. Examples: • Return a neutral value • Return the same answer as the previous time • Log a warning message to a file • Return an error code • Call an error processing method/object • Display an error message • Shutdown

  9. Robustness vs. Correctness • How will you handle error while calculating single pixel color in a computer game? • How will you handle error while calculating single pixel color in a X-Ray software? • Correctness - never returning an inaccurate result. • Robustness - always trying to do something that will allow the software to keep running.

  10. Error handling strategy • Choose your error handling strategy and follow it consistently • Strongly consider using exceptions

  11. Exceptions • Exceptions are a specific means by which code can pass along errors or exceptional events to the code that called it. • Methods throw exceptions: public void ReadInput(string input) { if(input == null) { throw new ArgumentNullException(“input”); } }

  12. Exceptions • Use try-catch block to handle exceptions: void playNextTurn() { try { … readInput(input); … } catch(ArgumentNullException e) { console.printLine(“Hello from catch!”); } } Exception thrown here Code here won’t be executed

  13. Exceptions • Use finally to execute code even if exception occurs (not supported in C++): • Perfect place to perform cleanup for any resources allocated in the try block. void playNextTurn() { try { … readInput(input); … } finally { console.printLine(“Hello from finally!”); } } Exception thrown here Code here is always executed

  14. Exceptions • Use exceptions to notify other parts of the program about errors that should not be ignored • Throw an exception only for conditions that are truly exceptional • Should I throw an exception when checking for user name and password? • Don’t use exceptions as control flow mechanisms

  15. Exceptions • Throw exceptions at the right level of abstraction class Employee { … public TaxId getTaxId() throws EOFException { … } } class Employee { … public TaxId getTaxId() throws EmployeeDataNotAvailable { … } }

  16. Exceptions • Use descriptive error messages • Incorrect example: • Example: • Avoid empty catch blocks throw new Exception("Error!"); throw new ArgumentException("The speed should be a number " + "between " + MIN_SPEED + " and " + MAX_SPEED + "."); try { … // lots of code … } catch(Exception ex){ }

  17. Exceptions • Always include the exception cause when throwing a new exception try { WithdrawMoney(account, amount); } catch (DatabaseException dbex) { throw new WithdrawException(String.Format( "Can not withdraw the amount {0} from acoount {1}", amount, account), dbex); } We include in the exceptions chain the original source of the problem.

  18. Exceptions • Catch only exceptions that you are capable to process correctly • Do not catch all exceptions • Incorrect example: • What about OutOfMemoryException? try { ReadSomeFile(); } catch { Console.WriteLine("File not found!"); }

  19. Exceptions • Have an exception handling strategy for unexpected/unhandled exception: • Consider logging (log4net, log4j, log4cplus). • Display to the end users only messages that they could understand or

  20. Assertions vs Exceptions • Exceptions are announcements about error condition or unusual event • Inform the caller about error or exceptional event • Can be caught and application can continue working • Assertions are fatal errors • Assertions always indicate bugs in the code • Can not be caught and processed • Application can’t continue in case of failed assertion • When in doubt – throw exception

  21. Assertions vs Exceptions string Substring(string str, int startIndex, int length) { if (str == null) { throw new NullReferenceException("Str is null."); } if (startIndex >= str.Length) { throw new ArgumentException( "Invalid startIndex:" + startIndex); } if (startIndex + count > str.Length) { throw new ArgumentException("Invalid length:" + length); } … Debug.Assert(result.Length == length); } Check the input and preconditions. Perform the method main logic. Check the postconditions.

  22. Error Barricades • Barricade your program to contain the damage caused by errors • Behind the barricade is “safe” area - data is valid • Validate data crossing the boundary • Consider same approach for class design • Public methods validate the data • Private methods assume the data is safe • Consider using exceptions for public methods and assertions for private

  23. Debugging Aids • Don’t automatically apply production constraints to the development version • Be willing to trade speed and resource usage during development • Introduce debugging aids early • Make errors obvious during development • Asserts should abort the program • Unhandled exceptions should not be hidden • Plan for removing debugging aids

  24. Being Defensive About Defensive Programming • How much defensive programming to leave in production code • Remove code that results in hard crashes • Leave in code that checks for important errors • Log errors for your technical support personnel • See that the error messages you leave in are friendly • Too much defensive programming is not good – strive for balance

  25. Defensive Programming ? Questions? ? ? ? ? ? ? ? ? ? http://academy.telerik.com

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