Mobile Games Development
E N D
Presentation Transcript
Mobile Games Development SET 09105
Syllabus • Overview of game types • Game design methodology • Game architecture • Interaction design • Game psychology • Game platforms and engines • Java 2D, sprites and sound on mobile platforms
Assessment • 50% Coursework • Design, write and demonstrate a game for the mobile phone • 50% Exam • Timetabled for weeks 14 or 15 • Mainly on the lecture content, though any part of the course is fair game (e.g. directed study or tutorial work.)
Teaching Pattern • Weekly class contact consists of a two hour lecture and a two hour tutorial. • You should expect to spend twelve additional hours a week in independent and directed study. • Lectures will support the tutorials, but there will be only a weak coupling.
Reading List • There is a reading list in the Module Organiser. • The library is busy acquiring / has already acquired a few copies of each book.
We Are: • Dr M. J Rutter, C67, • Dr Les Morss, C45, If you need to contact us, please do so: • In the tutorials • During a lecture (questions of general interest) • After a lecture (questions of individual interest)
Module Materials • On WebCT • Some materials on a mirror site on:www.napier.ac.uk/~mjr(Mainly PowerPoint files)
Highest Priority • We hope you enjoy the module • We hope you find it interesting • We hope your interest leads to an enthusiastic input of effort • We hope that the extra effort will get you an excellent mark • We hope that the excellent mark will contribute towards a brilliant degree grade.
Any Questions? • Any Questions?