Introduction to Unity Game Development with Maya and Gimp
Explore Unity game development basics, interface similarities with Maya, installing Maya and Gimp, creating assets, and designing interactive games using provided tutorials and resources.
Introduction to Unity Game Development with Maya and Gimp
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Presentation Transcript
SE 350 – Programming Games Lecture 1: Introduction Lecturer: GazihanAlankuş Please look at the last two slides for assignments (marked with TODO)
Outline • Quiz • Unity • Homework
Quiz • TODO: url
Introducing Unity • You have watched the tutorial videos • Now let’s see them in action and make sure we understand everything
Unity • Background for game development
Unity • What it is and what it is not
Unity • Using the UI
Unity • Game objects • Components • Assets • Scenes
Unity • Useful components
Unity • Terrain
Unity • Some built-in packages
Unity • Particles
Unity • Prefabs
Unity • Interactivity! • Colliders and triggers • Activate Trigger script
Next Class: Creating Assets With Maya and Gimp • Unity’s interface is closer to Maya than 3DS Max • Maya works in Windows and Mac • Gimp is a free image editor
TODO: Homework 2 • Download and install Maya from student.autodesk.com • I also have them if you want. You need to get your key from Autodesk. • Watch the Maya “Essential Skills Movies” (Help->Learning Movies) • Open the videos with QuickTime to hear the correct audio (English, not Chinese) and see the English subtitles. • (Optional) Also watch the movies here: • http://www.digitaltutors.com/11/training.php?pid=512&autoplay=1
TODO: Homework 2 (continued) • Create a Unity project • Create a texture image in an image editing software like Gimp. It could even be your photograph. Save it inside the Assets folder of your Unity project. • Create a textured model in Maya. Assign the texture that you created to the “color” property of the material. Save it inside the Assets folder of your Unity project. • Use the third-person controller to create a game in Unity • Use the model you created in Maya • Place them on a terrain • Collect them (they disappear when you walk over them)