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Computer-Mediated Communication

Computer-Mediated Communication. Visual (and aural) interfaces for CMC. Faces. What are faces good for?. Conveying, among other things: Individual identity Social identity Expression Gaze By means of: Structure Dynamics Decorations. Source: galante.com.

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Computer-Mediated Communication

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  1. Computer-Mediated Communication Visual (and aural) interfaces for CMC

  2. Faces Computer-Mediated Communication — Cheshire & Fiore

  3. What are faces good for? Conveying, among other things: • Individual identity • Social identity • Expression • Gaze By means of: • Structure • Dynamics • Decorations Source: galante.com Computer-Mediated Communication — Cheshire & Fiore

  4. Ekman (1999) Ekman, Friesen, & Ellsworth (1972) (and many others) Basic emotions Anger Disgust Fear Joy Sadness Surprise Characteristics of basic emotions 1. Distinctive universal signals 2. Distinctive physiology 3. Automatic appraisal 4. Distinctive universals in antecedent events 5. Distinctive appearance developmentally 6. Presence in other primates 7. Quick onset 8. Brief duration 9. Unbidden occurrence 10. Distinctive thoughts, memories images 11. Distinctive subjective experience Computer-Mediated Communication — Cheshire & Fiore

  5. Facial muscles Action units Computer-Mediated Communication — Cheshire & Fiore

  6. Representing the face:  “Being close may be worse.” Computer-Mediated Communication — Cheshire & Fiore

  7. Computer-Mediated Communication — Cheshire & Fiore

  8. Computer-Mediated Communication — Cheshire & Fiore

  9. Computer-Mediated Communication — Cheshire & Fiore

  10. An aside: Chernoff faces Computer-Mediated Communication — Cheshire & Fiore

  11. Source: http://filer.case.edu/~dbh10/eecs466/report.html Computer-Mediated Communication — Cheshire & Fiore

  12. Designing with faces and bodies • We read meaning in lots of things, but especially human forms! • There is no such thing as neutral. • If you’re going to use faces (or anything socially salient) in a design, consider: • Appropriate semantics • Appropriate precision Computer-Mediated Communication — Cheshire & Fiore

  13. Computer-Mediated Communication — Cheshire & Fiore

  14. Computer-Mediated Communication — Cheshire & Fiore

  15. Eyes Computer-Mediated Communication — Cheshire & Fiore

  16. Kobayashi & Kohshima 2001 Computer-Mediated Communication — Cheshire & Fiore

  17. Computer-Mediated Communication — Cheshire & Fiore Kobayashi & Kohshima 2001

  18. Video conferencing Computer-Mediated Communication — Cheshire & Fiore

  19. The gaze angle problem, or… Why so glum? Source: http://staffx.webstore.ntu.edu.sg/personal/astjcham/Web/Research/percepter.htm Computer-Mediated Communication — Cheshire & Fiore

  20. Source: http://www.freepatentsonline.com/7126627.html Computer-Mediated Communication — Cheshire & Fiore

  21. Yang & Zhang 2004 Computer-Mediated Communication — Cheshire & Fiore

  22. Source: D. Nguyen Computer-Mediated Communication — Cheshire & Fiore

  23. Cameras Projectors MultiView Display Source: D. Nguyen Computer-Mediated Communication — Cheshire & Fiore

  24. Visual social interfaces Computer-Mediated Communication — Cheshire & Fiore

  25. Babble social proxy Computer-Mediated Communication — Cheshire & Fiore

  26. Social translucence • Visibility: make social information apparent • Awareness: knowing based on what you see • Accountability: knowing that I know you know • Why? To recreate a “social physics.” • Why not “social transparency”? Computer-Mediated Communication — Cheshire & Fiore

  27. Micro/macro designs Let big picture emerge from agglomeration of details Source: David H. Hathaway, Marshall Space Flight Center, NASA Computer-Mediated Communication — Cheshire & Fiore

  28. Chat Circles 2 Computer-Mediated Communication — Cheshire & Fiore

  29. Auditory interfaces(We have no “earlids”) Computer-Mediated Communication — Cheshire & Fiore

  30. Talking in Circles Computer-Mediated Communication — Cheshire & Fiore

  31. http://chatcircles.media.mit.edu demo time: Computer-Mediated Communication — Cheshire & Fiore

  32. Designing visual social interfaces • Create affordances with social translucence • Use rich media deliberately, when warranted • Represent humans and their faces carefully • Be ambiguous: users can interpret just fine • Reflect users’ actions back to them • Let the big picture emerge from details • Consider whether customization is worth it Computer-Mediated Communication — Cheshire & Fiore

  33. Office hours today:Room 6, South Hall (ground level) Computer-Mediated Communication — Cheshire & Fiore

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