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This research delves into the fascinating realm of algebraic geometry, focusing on the deformation of polynomials while maintaining key characteristics, particularly the Log Canonical Threshold. Singularities, points where curves lose smoothness, are explored to gain deeper insights into curves' behaviors. Utilizing techniques such as the blow-up process and tools like Curve Resolver, we aim to automate singularity resolution and maintain invariants constant during deformation. Our goals include calculating the Log Canonical Threshold and developing general forms for various curves.
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Resolving Singularities One of the Wonderful Topics in Algebraic Geometry
The Goal • To find out how we can deform a polynomial without changing certain key characteristics • The characteristic we care about is the Log Canonical Threshold
What is Algebraic Geometry? • Algebraic Geometry is the study of the zero-sets of polynomial equations • An algebraic curve is defined by a polynomial equation in two variables: f = y2 - x2 - x3 = 0
What are Singularities? • A singularity is a point where the curve is no longer smooth or intersects itself • Specifically, a singularity occurs when the following is satisfied:
Reasons to Study Singularities • Singularities help us better understand certain curves • Computers don’t like to graph singularities, so alternative methods are needed
Matlab Fails • At the start, the graph looks OK • As we zoom in, though, we begin to see a problem • The Matlab algorithm cannot graph at a singular point
How Do We Fix This? • The “blow-up” technique stretches out the curve so it becomes smooth • We create a third dimension based on the slope of the singular curve
The Theory • Singular curves can be plotted as higher-dimensional smooth curves • You get the singular curve by looking at the “shadow” of the smooth curve
Blow-Ups • The blow-up process gives us new information about our singular curve • In the case of y2 - x2 - x3 = 0 it takes only one blow-up to resolve the singularity and get a smooth curve • Sometimes it takes many blow-ups before we end up with a smooth curve in higher-dimensional space
Example: Blow-Ups • This is an example of the blow-up process • The function we will use is a sextic plane curve sometimes called “The Butterfly Curve”
Example: Blow-Ups • We make a substitution for x based on the function’s slope • We plot the result to see if it is smooth • There’s a singularity at (0,0)
Example: Blow-Ups • We do another substitution to get rid of this new singularity • Again, we get a new singular curve, so we repeat the process once more
Example: Blow-Ups • We again substitute for t • Our plot, though unusual, is non-singular • This means our singularity is resolved
Example: Blow-Ups • We can now calculate the Log Canonical Threshold for this singularity • It uses information (the As and Es) gained during the blow-up process
Curve Resolver • To make our lives easier, Taylor Goodhart wrote a program called Curve Resolver • The program automates the blow-up process • The program uses Java along with Mathematica to perform the necessary calculations
What We’re Studying • Curve Resolver also calculates some properties (called “invariants”) used to classify curves • The invariant we care about is called the Log Canonical Threshold, which measures the “simplicity” of a singularity
Log Canonical Thresholds • We use information from the blow-up process to calculate the Log Canonical Threshold • The Log Canonical Threshold can also be calculated using the following formula:
Our Research • We want to find ways to keep the Log Canonical Threshold constant while deforming a curve • We deform by adding a monomial
Newton Polygon • We can use a geometric object called a Newton Polygon to find the Log Canonical Threshold
Example: y6 + x2y + x4y5 + x5 • We start with the y6 term • The x power is 0 while the y power is 6 • It is plotted at (0,6)
Example: y6 + x2y + x4y5 + x5 • The process continues for the other points • x2y goes to (2,1)
Example: y6 + x2y +x4y5 + x5 • The process continues for the other points • x2y goes to (2,1) • x4y5 goes to (4,5)
Example: y6 + x2y + x4y5 + x5 • The process continues for the other points • x2y goes to (2,1) • x4y5 goes to (4,5) • x5 goes to (5,0)
Example: y6 + x2y + x4y5 + x5 • We now add the positive quadrant to all the points • The Newton Polygon is defined to be the convex hull of the union of these areas
Example: y6 + x2y + x4y5 + x5 • We now add the positive quadrant to all the points • The Newton Polygon is defined to be the convex hull of the union of these areas • Thusly.
Example: y6 + x2y + x4y5 + x5 • Finally we draw the y = x line • It intersects the polygon at (12/7,12/7) • 7/12 is an upper bound for the Log Canonical Threshold
Example: y6 + x2y + x4y5 + x5 • In this case, the Log Canonical Threshold actually is 7/12 • We have preliminary results which detail when our bound gives the actual threshold
Future Expansion • We want to develop general forms for all curves with certain Log Canonical Thresholds • Understanding how we can deform a curve and keep other invariants constant