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Summative assessment

Summative assessment. Jose Foppiani. Investigation. Simple details. The backdrop will have to be colourful to make sure that the students will be amaze by the program They will be some simple music and sound to permit the children to enjoy the application

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Summative assessment

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  1. Summative assessment Jose Foppiani

  2. Investigation

  3. Simple details • The backdrop will have to be colourful to make sure that the students will be amaze by the program • They will be some simple music and sound to permit the children to enjoy the application • The program will need to be able to add 1 digit number with another one • The game will need to have funny flying animals going around the screen • The program will need to be able to keep the score of the user • The program will need a timer • The program need a reset bottom

  4. Further details • The program will have three different level: beginner, intermediate, legendary • Beginner will allow 20 sec per question • Intermediate will allow 10 sec • Legendary will allow 5 sec • Each correct answer will increase the score by increasing the height of the ball • Each incorrect answer will decrease the score by decreasing the height of the ball • The game end when the ball touches the top or the bottom • The number that must be add will be random from 0-9 • If the ball touches the top of the screen, a backdrop saying win appear • If the ball touches the bottom the screen, A Backdrop saying try again appear

  5. Design

  6. Program command functionality • The game start when someone click on the green flag • Four sprite are going to move around all the time to random location • They have to choose a level by clicking on it • The fifth sprite tell them to choose the level • Then the cat say that the student need to add two number • The cat choose and state a random number • The cat choose and state a second Random number • The student have to type the answer to the question • The cat state the actual answer • If the answer was correct than the ball go up , I do this by changing its y value • If the answer was incorrect than the ball go down, I do this by changing its y value • If the ball touch the top the student win • If the ball touch the bottom the student loose • There is a restart button

  7. Diagram: Part 1

  8. Diagram: Part 2

  9. Diagram: part 3

  10. Diagram: Part 4

  11. Diagram: part 5

  12. Diagram: Part 6

  13. Creation stage

  14. Creation link

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