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EDU 560

EDU 560. Session #1. Welcome. Welcome to EDU 560! Please Introduce Yourself…. Nicole. Nicole M. Zumpano Lead Technology Teacher, CPS. Syllabus Review. http://edu560fall2012.wikispaces.com. Course structure. Announcements and check-in Reading Discussion Candidate presentations

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EDU 560

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  1. EDU 560 Session #1

  2. Welcome • Welcome to EDU 560! • Please Introduce Yourself…

  3. Nicole • Nicole M. Zumpano • Lead Technology Teacher, CPS

  4. Syllabus Review • http://edu560fall2012.wikispaces.com

  5. Course structure • Announcements and check-in • Reading Discussion • Candidate presentations • Lecture / presentation • Break • Video • Technology hands-on • Web 2.0 Cool Tools • Homework

  6. Course Norms • http://corkboard.me/xuWxMG4THg

  7. Tech in ed sign up • Each candidate is responsible for signing up for one Tech in Ed presentation. • For your topic you will be responsible for creating a presentation and showing it to your classmates. You will be responsible for uploading your presentation to the appropriate page on the class wiki. This page should include: your presentation (embedded), a definition of the topic, and a minimum of 5 additional resources for readers to learn more about your topic. These can include videos, screencasts, links, research, images, audio, or any other appropriate resources. • Please consider choosing a topic that you are interested in and have limited knowledge in.

  8. wikis • Wikis are collaborative websites • Uses: • Professional Resource: http://nicolezumpano.wikispaces.com • Class website: http://englishstorytime.pbworks.com/w/page/19090124/FrontPage • Collaborative Projects: http://goingwest.wikispaces.com • Wiki ideas for the classroom: http://www.teachersfirst.com/content/wiki/wikiideas1.cfm • Our Wiki: • Respond to the request to join the wiki!

  9. blogs • “Web-logs” listed in reverse chronological order • Uses: • Professional Resource: http://zumpanowednesdayweb.blogspot.com • Lesson Plan blogs: http://305science.blogspot.com • http://zumpanotechlab.blogspot.com • Reflective portfolio/professional resource: http://teachinglikeits2999.blogspot.com • Book Talks: http://mrbarrrm302.blogspot.com • First person living document: http://fftgrant.blogspot.com • 10 Tips for the Education Blogger (Nov 2011 issue) http://www.learningandleading-digital.com/learningandleading

  10. Reflective Posts • Set up your own blog • Create a “welcome” post • Post the URL of your blog to our wiki

  11. Break • How much time do you need?

  12. Pay attention • http://edu560fall2012.wikispaces.com/Videos

  13. Understanding today’s students • Technology in Education Research • Project Tomorrow’s Speak Up Survey • http://www.tomorrow.org/speakup/speakup_reports.html • Horizon Report • http://horizon.wiki.nmc.org/home • Kaiser Family Foundation • http://www.kff.org • Beloit Mindset • http://www.beloit.edu/mindset/2016/

  14. Project tomorrow’s speak up • Background: Project Tomorrow is a national non-profit dedicated to empowering student voices. Convenience sample given in fall 2010 to: -294,399 K-12 students -35,525 teachers -2,125 librarians -3,578 school/district admins 1,391 technology leaders 6,541 public and private schools from 1,340 districts 34% urban 29% suburban 37% rural

  15. Project tomorrow’s speak up • Speak Up National Findings 2010 released April 2011 • The New 3 E’s of Education: Enabled, Engaged, Empowered • “socially-based, un-tethered, and digitally rich learning” • 6th graders: • 2005 half had a cell phone. Still true but 1/3 say they have a smartphone • 73% have an MP3 player (only 1/3 had them in 2005) • 25% use e-textbooks • In 2010 almost half of girls and 1/3 of boys regularly update their social network site. An increase of over 125% from 2005….and most are not legally old enough to register on these sites….

  16. Project tomorrow’s speak up • Key Trends * each trend has a “bottom line” statement: • 1. Mobile Learning #2: Online and Blended Learning #3: E-textbooks

  17. Project tomorrow’s speak up • Mapping a Personalized Learning Journey

  18. Horizon report • Background:New Media Consortium creates an advisory board to look at emerging technologies that will have an impact on education in the next 5 years. Board contains members from education, technology and other fields. Spring 2012 • -Three reports available: higher ed, primary & secondary K-12, museum ed • Findings: • Near Horizon (next 12 months): mobile devices and apps & tablet computing • Mid-term Horizon (2-3 years): game based learning & personal learning environments • Far-term Horizon (4-5 years): augmented reality & natural user interfaces

  19. Horizon report • Key Trends:(ranked for significance to education in next five years) *Challenges listed as well in report • Education paradigms are shifting to include online learning, hybrid learning and collaborative models • The abundance of resources and relationships made easily accessible via the Internet is challenging us to revisit our roles as educators • As the cost of technology drops and school districts loosen policies it is becoming increasingly common for students to bring their own mobile devices • People expect to be able to work, learn, and study wherever and whenever they want • Technology continues to profoundly affect the way we work, collaborate, communicate, and succeed • A new emphasis in the classroom on more challenge-based, active learning

  20. Horizon report • Report includes examples across disciplines as well as further readings for each of the 6 technologies to watch listed in the “Horizon” section

  21. Kaiser family foundation • http://www.kff.org/entmedia/entmedia012010nr.cfm • Background: Kaiser Family Foundation & Stanford University. Report based on a nationally representative survey of 2,002 3rd–12th grade students, including a subsample of 702 respondents who also volunteered to complete seven-day media use diaries. Survey given between October 2008 and May 2009 • Findings: • Eight-18 year-olds devote an average of 7 hours and 38 minutes to using entertainment media across a typical day (more than 53 hours a week).   ‘Media multitasking’ (using more than one medium at a time), means they manage to pack a total of 10 hours and 45 minutes worth of media content into that timeframe • Use of every type of media has increased over the past 10 years, with the exception of reading. In just the past five years, the increases range from 24 minutes a day for video games, to 27 minutes a day for computers, 38 minutes for TV content, and 47 minutes a day for music and other audio.

  22. Kaiser family foundation • Findings: • Today, 20% of media consumption occurs on mobile devices—cell phones, iPods or handheld video game • players. Almost another hour (:56) consists of “ old” content—TV or music—delivered through “ new” • pathways on a computer (such as Hulu™ or iTunes.). • For the first time the amount of time young people spend watching regularly scheduled programming on a television set at the time it is originally broadcast has declined. However, the proliferation of new ways to consume TV content has led to an increase of 38 minutes of daily TV consumption. So television viewing—in one form or another—continues to dominate media consumption, taking up about 4. hours a day. Today 59% of young people’s TV watching occurs on a TV set at the time the programming is originally broadcast; fully 41% is either time-shifted, or occurs on a platform other than a TV set.

  23. Kaiser family foundation • Findings: • Over the past five years, there has been a huge increase in ownership among 8- to 18-year-olds: from 39% to 66% for cell phones, and from 18% to 76% for iPods and other MP3 players.  During this period, cell phones and iPods have become true multi-media devices: in fact, young people now spend more time listening to music, playing games, and watching TV on their cell phones (a total of :49 daily) than they spend talking on them (:33). • About two-thirds (64%) of young people say the TV is usually on during meals, and just under half (45%) say the TV is left on “most of the time” in their home, even if no one is watching.  Seven in ten (71%) have a TV in their bedroom, and half (50%) have a console video game player in their room. • Top online activities include social networking (:22 a day), playing games (:17), and visiting video sites such as YouTube (:15).  Three-quarters (74%) of all 7th-12th graders say they have a profile on a social networking site. • Only about three in ten young people say they have rules about how much time they can spend watching TV (28%) or playing video games (30%), and 36% say the same about using the computer.  But when parents do set limits, children spend less time with media: those with any media rules consume nearly 3 hours less media per day (2:52) than those with no rules.

  24. Beloit mindset • http://www.beloit.edu/mindset/2016/ • Background: Each August since 1998 Professors at Beloit College put together a cultural list of what life is like for incoming freshman

  25. Web 2.0 cool tool “Powerpoint on steroids” • Features: • Pan and Zoom • Import media (PPT slides, videos, images, PDFs) • Present online and offline • Realtime collaboration • Just-plain-cool

  26. homework • Reflective Postings: • Reflective Post #1: Introduce yourself. Give the reader some background about how you arrived at this point in your career. What is your experience and opinion regarding technology in education? Feel free to include photos that express your personality (yet are appropriate to the blog), provide links or videos that you feel will help the reader get to know you • Reflective Post #2: Research. Choose a finding from the research presented to you in class. What stood out? Were you surprised by anything you saw? Do you think having information such as this available to you will help you reach your students on a greater level? Should we be cautious about research findings or take them at their word? Do you think students were portrayed positively or negatively by the findings? • Solomon & Schrum Introduction and Chapter #1

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