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DESIGN

LEVEL. DESIGN. LEVEL. DESIGN. Les 1: Level wattes ?. RTS FPS TPS Stealth/adventure RPG MMORPG Puzzle Adventure Platform Race Sport Etc…. Multiplayer Single Player FFA TDM CTF KOTH DOM DOTA Resource K/A Instance Etc. CQB Short range Medium range Long range/sniper Stealth

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DESIGN

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  1. LEVEL DESIGN

  2. LEVEL DESIGN Les 1: Level wattes?

  3. RTSFPS TPS Stealth/adventureRPGMMORPGPuzzleAdventure PlatformRace Sport Etc… Multiplayer Single Player FFATDMCTF KOTH DOMDOTA Resource K/A Instance Etc.. CQB Short range Medium range Long range/sniper Stealth 1v1, 2v2, 3v3 etc Symmetricalnon-symmetrical Linear Sandbox Track Etc.. ForestCanyonsCitySwampDesertMountainsFieldsSeaOffice-buildingSport arenaSpaceEtc.. “Level design”

  4. Dit niet zo veel

  5. Dit weer.

  6. En dit.

  7. En deze.

  8. Stap 1: Het idee Level Design Proces

  9. Stap 2: Uitwerken Level Design Proces

  10. Stap 2,5: physical prototype Level Design Proces

  11. Stap 3: De Block-up Level Design Proces

  12. Eindelijk.

  13. Stap 4: Itereren.. Level Design Proces

  14. Level Designer zijn

  15. Level Designer zijn in Nederland.

  16. Verschil Game Designer En Level Designer

  17. Game designers Bedenkendoelen

  18. Level Designers Makenmogelijk

  19. Zoekeen level uit die jij heel goedvindt. Maakhiereenscreenshot van eenstuk die veelverschillendeonderdelenbevat. Omcirkel en benoemdezeonderdelen Maakzogoedmogelijkeenkaart van het level. Neemditvolgende les mee. Opdracht

  20. Opdracht

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