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Experimenting with AI: A Pacman Derivative

Experimenting with AI: A Pacman Derivative. By: Michael Chamberlain. G oal : To create an intelligent “ Pacman ” character and intelligent monsters who attempt to chase the character.

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Experimenting with AI: A Pacman Derivative

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  1. Experimenting with AI: A Pacman Derivative By: Michael Chamberlain

  2. Goal: To create an intelligent “Pacman” character and intelligent monsters who attempt to chase the character. . Character can “see” 2 blocks away up, down, left, right and 1 block in each direction diagonally. Monsters can only “see” two blocks up, down, left and right. Everyone moves randomly otherwise. . Gives the character a slight advantage and 2 blocks of sight minimizes seeing through walls. Problems . It’s easy to program ghosts to follow character, however we don’t want the character to die from inaction . Since there is no diagonal movement, if a monster got right next to the character, he would “stick” to him. Introduced the “smart” variable to fix this while still leaving chase sequences intact.

  3. Run Monsters_and_Man.m http://i.imgur.com/zdKbd.gif - A gif showing a few chase sequences. http://i.imgur.com/Fp8yS.gif - Short gif showing the character being caught.

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