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Design Criteria for Flexible Move Mechanics in Solitaire Variations

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This document outlines the design principles for a Solitaire game that allows for moves to be easily undone. It emphasizes the importance of a single point of control for decision-making regarding moves, ensuring that every action adheres to specific logical criteria based on the current board state. The focus is on maintaining a streamlined process through one piece of code responsible for validating moves, executing them, and allowing for reversals. This versioning approach tracks the evolution of design from the initial concept to the final implementation.

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Design Criteria for Flexible Move Mechanics in Solitaire Variations

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  1. Design Criteria Flexibility It should be possible for any move to be undone. A solitaire variation may decide on a move-by-move basis, which moves can be undone. Single point of control Each move must conform to specific logic, based upon the existing board state. We will be ruthless in our attempt to have only one piece of code responsible for the following decisions: (1) validating that a move is legal; (2) executing the move; (3) undoing a move. Version V1 Version V1.1 Version V1.2 Version V1.3 Final Version

  2. Three Alternatives

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