1 / 28

EML 2023 – Design Process

EML 2023 – Design Process. Lecture 1 – Steps of the Design Process, part 1 Lecture 2 – part 2. ABET definition of design. Engineering design is the process of devising a system , component, or process to meet desired needs .

pablos
Télécharger la présentation

EML 2023 – Design Process

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. EML 2023 – Design Process Lecture 1– Steps of the Design Process, part 1 Lecture 2 – part 2

  2. ABET definition of design • Engineering design is the process of devising a system, component, or process to meet desired needs. • It is a decision-making process (often iterative), in which the basic sciences and mathematics and engineering sciences are applied to convert resources optimally to meet a stated objective. • Among the fundamental elements of the design process are the establishment of objectives and criteria, synthesis, analysis, construction, testing, and evaluation.

  3. Design Process http://architects2zebras.com

  4. Design Process http://architects2zebras.com

  5. Learning How to Design is Different

  6. Learning How to Design is Different

  7. Learning How to Design is Different

  8. Learning How to Design is Different • We will show you some steps of the design process and some techniques to use. • It’s been said that teaching someone how to design is like teaching someone how to paint. • We can show you how to set up the easel and how to hold the brush, but it will take a lot of practice and experience on your part to become a Van Gogh.

  9. Design • Welcome to the world of open-ended problems.

  10. 1. Recognize the Need • The first step is to establish the ultimate purpose of the project via a general statement of the client’s dissatisfaction with a current situation. • example – “There’s too much damage to bumpers in low-speed collisions.” • This is a general statement that does not comment on the design approach to the problem. It does not say that the bumper should be stronger or more flexible. • example – The need to do something about a food packaging machine may be indicated by the noise level, the variation in package weight, or by slight but perceptible variations in the quality of the packaging.

  11. 2. Problem Definition • one of the most critical steps of the design process • the true problem is not what it first seems • the problem definition must include all the specifications for the thing that is to be designed • write a formal problem statement which expresses what the design is to accomplish • include: objectives and goals musts, must nots, wants, don't wants constraints criteria used to evaluate the design

  12. 2. Problem Definition • example: Mobile Vehicle • Design a vehicle which can maneuver in an indoors environment. The vehicle will be operated via remote control and must be able to: 1) Travel up to a speed of 7 ft/sec on a flat, horizontal surface. 2) Climb stairs at speeds up to 2 ft/sec. 3) Carry a payload of at least 20 lbs. 4) Fit through doorways. 5) Cross obstacles up to 20" high and up to 24" across within 20 seconds. 6) Climb a slope of up to 30 degrees and cross side slopes up to 20 degrees. 7) Turn with zero turning radius. 8) Travel in any direction. 9) Cross gaps up to 24" across. 10) Total vehicle weight, not including payload should not exceed 275 lbs.

  13. 2. Problem Definition • design considerations cost safety weight life noise styling shape size flexibility control stiffness surface finish lubrication maintenance volume liability strength reliability thermal properties corrosion wear friction processing utility

  14. 2. Problem Definition • design considerations

  15. 3. Gathering of Information • either no information easily found or there is an abundance of information • sources: • technical reports and papers from govt. sponsored R&D • company reports • trade journals • patents • catalogs • handbooks • people (others in company ; consultants) • problems in gathering information: • Where can I find it? • How can I get it? • How accurate and credible is the information? • How is the information relevant to my particular need? • What decisions result from the information? • When do I have enough information?

  16. Review from Lecture 1

  17. 4. Concept Generation • most creative part of the design process • store ideas in a design notebook • approaches to concept generation: • adaptation • a solution of a problem in one field is applied to a similar problem in another field (pistol grip, wine press & printing press) • analogy • example: obstacle avoidance similar to potential fields • area thinking • improve an existing product by concentrating on one of its important characteristics (cost, performance, function, appearance, safety, etc.) • involvement • visualize yourself as being part of the mechanism

  18. 4. Concept Generation • approaches to concept generation (cont.): • brainstorming • gather a group of people who are familiar with the general nature of the problem • people say what comes to mind • rules: • no judgements • the more unconventional the better • the more ideas the better • functional synthesis • divide the system into subunits • describe each subunit by a complete list of functional requirements • list all the ways the functional requirements of each subunit can be realized • study all combinations of partial solutions

  19. functional synthesis example; can opener

  20. 5. Concept Selection • form decision matrix or decision tree • time and cost are often evaluation parameters

  21. Decision matrix for a crane hook concept 1 concept 2 concept 3

  22. 6. Communication • purpose of the design is to satisfy the needs of the client • must provide oral presentation and written design report • continuous communication is important in order to avoid surprises • importance of: drawings visual aids computer graphics models in the communications process • one of the goals of this course is to provide tools to aid in the communication process

  23. 7. Detailed Design and Analysis • one of the goals of this course is to introduce students to analysis tools that aid in the design process • other classes in the curriculum will detail design analysis tools

  24. 8. Prototype and Test • This course introduces you to rapid prototyping technologies that are used to create parts. • The prototype is tested to see if it meets the requirements listed in the Problem Definition.

  25. 9. Manufacture • Part fabrication, assembly, and documentation must be optimized.

  26. 10. Life Cycle Maintenance • replacement parts & distribution • consumables • technical support • scheduled maintenance • patches, service packs, hardware fixes • disposal, recycling

  27. Design is an Iterative Process

  28. Design is an Iterative Process

More Related