1 / 7

Kojima Productions

Kojima Productions. 2011.12.12 UAEU. Bio. Both Parents yakuza. Childhood: Spend long time alone ( like Gaudi) Habits: switch on TV always to feel less lonely Wanted to be movie maker but discouraged by Japanese society. Hobby #2 write stories movies w friends 8mm

palma
Télécharger la présentation

Kojima Productions

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Kojima Productions 2011.12.12 UAEU

  2. Bio • Both Parents yakuza. • Childhood: Spend long time alone ( like Gaudi) • Habits: switch on TV always to feel less lonely • Wanted to be movie maker but discouraged by Japanese society. • Hobby #2 write stories movies w friends 8mm • University enrolled economics but play famicon 1985a lot.

  3. Life at Konami 1985 – onwards • 1986 Join Konami MSX division as designer and planner as freshman! (wow) growing industry! • 8bit  256 colors only! • No programming skills  konami  faliures. He did not understand know the technical limitations • If he was working in USA fired long ago.

  4. First Assignment • Lost World  rejected • Penguin adventure: joins as ass. director • Asked to take over a project called MG • Kojima considered leaving konami because his poor performance. • MG was a project nobody wanted. • Switch focus from action  suspense. (hide and seek : same engaging mechanism)

  5. 2nd assignment snatcher • Kojima hobby skills of moviemaking  show in game. Got recognition for cinematic features. • Adapted manga techniques to videogame for 1st time: • S.D art style (Super deformed) • First person shooter telescopic • 2nd sequel of game not assigned to him! 19?? circa

  6. By using camera angle, etc add emotion to the game (borrow technique from movie) • When interactive game you loose sense of “destiny”.

  7. Capcom, FAMICON, MSX, MEGADRIVE, gameboy • SEGA, comodore 64, Atari. • NINTENDO • KOJIMA PRODUCTIONS • PIXAR, WoW, UDK. • Disney • Ghibli, KOEI ANIMATION, TOHO ANIMATION • Any japanese anime series, AKIRA, BLADERUNNER 1, • IDEO, frog design

More Related