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Join CSCE.689: Computer Animation class taught by Dr. Jinxiang Chai. Explore animation techniques, motion capture, interaction and animation interfaces, animation perception, and more. Develop skills to create moving objects like rigid bodies, human bodies, deformable objects, and animals. Get hands-on experience with animation software and motion capture data. No exams, just assignments, class participation, and a final project. Prerequisites: C/C++ knowledge, linear algebra/calculus, and OpenGL programming experience.
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CSCE 689:Computer Animation Jinxiang Chai
CSCE 689: Computer Animation Course Instructor - Dr. Jinxiang Chai - Richardson 912B - Meeting time: TR 2:20PM-3:35PM - Office hours: Thursday: 3:00-5:00PM (or by appointment) Course webpage: http://faculty.cs.tamu.edu/jchai/CSCE689_fall09
CSCE 689: Computer Animation • Why do you take computer animation class?
CSCE 689: Computer Animation • Why do you take computer animation class? • Why should you take this class - it is fun! - many exciting applications!
Games Eyetoy Wiimote Natal project
Computer Animation A very broad area - Animation techniques - Motion capture - Interaction and animation interfaces - Animation perception - etc.
3D Animation • Animation is the art of creating moving objects • The object could be rigid body objects
3D Animation • Animation is the art of creating moving objects • The object could be Skin, face, etc.
3D Animation • Animation is the art of creating moving objects • The object could be Human body
3D Animation • Animation is the art of creating moving objects • The object could be Deformable objects
3D Animation • Animation is the art of creating moving objects • The object could be Crowd
3D Animation • Animation is the art of creating moving objects • The object could be Animals (etc. fish)
3D Animation • Animation is the art of creating moving objects • The object could be Natural phenomena (e.g. fluid)
Animation approaches • Animation via software - needs talent - time consuming • Motion capture data - capturing devices are often very expensive • Physics - needs to solve extremely complex equations - usually very slow - human motion might look robotic
Prerequisities A good working knowledge with C/C++ Data structure Linear algebra/Calculus CPSC 441 (recommended) Opengl programming experience (recommended)
Grading Scheme Homework: 30% - two or three assignments Class participation: 25% - presentation and paper summary Final project: 45%+ No exams!
Final Project 10% Originality 20% Reports (5% each) 5% Final Oral Presentation 65% Quality of Work
Late Policy Students will be allowed a total of 3 (three) late days. Each additional late day will incur a 20% penalty.
My Expectation • Comfortable with major terms and concepts in animation • Able to independently read and study most current animation research publications • Prepared to pursue further research in computer animation • Able to implement key parts of some animation techniques • Extremely familiar with at least one topic of current interest in animation
Next Lecture Overview of topics in animation - animation techniques: data-driven, physics-based, controller based - animation for rigid bodies, deformable objects, human body/faces, crowd - animation interfaces - animation perception - motion capture - etc.