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This research investigates the effectiveness of interactive games, specifically Dance Dance Revolution (DDR) on the Wii, in promoting physical activity compared to traditional exercise like jogging. Conducted over ten weeks, participants were split into two groups and monitored for heart rate changes during activities. An electronic questionnaire assessed initial interest, and weekly surveys tracked additional exercise. The goal is to demonstrate that interactive gaming can engage students in fitness as effectively as traditional workouts and to promote their use in campus settings.
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Team FITNESS Research Questions: To what extent do interactive games increase physical activity levels as compares to traditional exercise? How can interactive games be used to encourage students to exercise? • Methodology: • Electronic questionnaire for interest/scanning • Split into two groups: • interactive gaming (DDR on Wii) • traditional exercise (jog around the track) • 30 mins three times a week for ten weeks • Constant heart rate monitoring during activity • Weekly survey/journal recording additional exercise • Analysis of heart rate before and after to determine • fitness change Goals: -Prove interactive game is as effective a workout as traditional exercise -Increase exercise on college campuses through promotion of interactive gaming -Design interactive exercise room in ERC Heart rate data for DDR player from Garmin Heart Rate Monitor Heart rate data for jogger from Garmin Heart Rate Monitor Team Members: Colin Cunningham, Sean Cunningham, Jojo Entsuah, Britney Gertsner, Chris Higgins, Matt Hirsh, Andrew McGowan, Alex Schmid, Justin Taylor, Joeseph Wildsmith Mentor: Brianne Rowh Librarian: Annie Young