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Deborah, Aaron T., Brooks, Trill, Aaron B., Cody, Wesson

First Person Shooters (FPS). Deborah, Aaron T., Brooks, Trill, Aaron B., Cody, Wesson. Agenda. DAY 2: FPS as RPG: Analysis of Deus EX Multiplayer FPS The Game Industry: Literature and Money WTF?: The n00b’s Experience. Day 1: Narrative, Immersion, and Exposition

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Deborah, Aaron T., Brooks, Trill, Aaron B., Cody, Wesson

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  1. First Person Shooters (FPS) Deborah, Aaron T., Brooks, Trill, Aaron B., Cody, Wesson

  2. Agenda • DAY 2: • FPS as RPG: Analysis of Deus EX • Multiplayer FPS • The Game Industry: Literature and Money • WTF?: The n00b’s Experience • Day 1: • Narrative, Immersion, and Exposition • A History of First Person Shooters • The King of Immersion: Half-Life 2

  3. Narrator Audience Character Narrative • Narrative perspective • 3rd person – “He said.” • 2nd person – “You said.” • 1st person – “I said.”

  4. Narrative Narrator • Audience Perspective • 3rd person – player controls a character from a distance • 2nd person – player interacts with a computer controlled character. • 1st person – player becomes a character Audience Character

  5. Suspension of Disbelief

  6. History of FPS’S • Wolfenstein 3d/Return to Castle Wolfenstein • Doom/Doom3 • Duke Nukem • Half-Life/Half-Life 2

  7. Half-Life

  8. The End

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