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Present:. and. The 2012 rules. 2. Eurobot Junior 2012. Important changes. Eurobot rules Eurobot Junior rules Merging of parameters Read again very carefully the rules (Tables dimensions, Robots dimensions, etc.). WHY ? The same playing area for both contest

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  1. Present: and The 2012 rules

  2. 2 Eurobot Junior 2012

  3. Important changes Eurobot rules Eurobot Junior rules Merging of parameters Read again very carefully the rules (Tables dimensions, Robots dimensions, etc.) WHY ? The same playing area for both contest Favour exchanges between participants of both contest Ease the organisation of both contest together 3 Eurobot Junior 2012

  4. Goal of the 2012 game This year robots become pirates. They participate to a treasury hunt. Their aim: collect as many coins and bullions as possible. Here is the game area that you waited for ! 4 Eurobot Junior 2012

  5. Game Area Dimensions: 2000 x 3000mm Borders: 70 mm Slope: 10% Tadaaaam 5 Eurobot Junior 2012

  6. Actions Like all good pirates, this year robots must collect as many coins as possible in order to fill their treasure chest at its maximum. To do so, they will be able to accomplish the following actions: • Treasury map: Robots have to cooperate to discover the treasury map. • Treasure island: Every robot should bring back maximum coins and bullions in its ship. • Bottles in the sea: Robots should unroll messages thrown by other ships through bottles in the sea. 6 Eurobot Junior 2012

  7. Treasury map Qualification stage Map Forest Game elements Barrier Beach 7 Eurobot Junior 2012

  8. Treasury map Qualification stage Action / Constraints The two teams must complete this action together, not alone! Action 1 (one team): Lift the barrier Action 2 (second team): Take off the fabric Scoring : 8 coins for each team 8 Eurobot Junior 2012

  9. Treasury map Final stage Game elements Forest Map Wall 9 Eurobot Junior 2012

  10. Treasury map Final stage Action / Constraints Action: completely move the wall and take off its piece of fabric of your color Constraints: take off the fabric of your color only from the front Scoring : 5 coins 10 Eurobot Junior 2012

  11. Treasure on the island Ship Game elements Palm tree Totems Captain’s bedroom (starting area) Loading deck Peanuts island Jungles Yellow bullions Hold Black and white coins 11 Eurobot Junior 2012

  12. Treasure on the island Action / Constraints Action - Put completely inside your ship as many bullions and coins as possible. - Throughout the match: opportunity to capture bullions and coins in competitor’s ship. Constraints - Maximum 4 coins and 1 bullion in the captain’s bedroom. • Stealing elements in the competitor captain’s bedroom is forbidden. Scoring: 3 coins/bullions - 1 coin/white coin - 0 coin/black coin. 12 Eurobot Junior 2012

  13. Bottles in the sea Game elements Pushing system Bottles and unrolled messages Avaible: a black line for autonomous secondary robots following lines 13 Eurobot Junior 2012

  14. Bottles in the sea Action / Constraints Action Push the buttons of your colour against the border to unroll the messages. Constraints It’s forbidden to push the buttons of the competitor Starting position Validated action Scoring: 5 coins/button completely push 14 Eurobot Junior 2012

  15. Project presentation • Each team must propose a presentation of its team members and its robot(s), at least thanks to a board (poster). Any other idea for the support of this presentation will be welcomed. • A jury will award a special price for the best presentation. Winning board at the Eurobot Junior final 2011 15 Eurobot Junior 2012

  16. Robots Dimensions Main robot Secondary robot ≤1200 mm (undeployed) ≤800 mm (undeployed) ≤1000 mm (deployed) ≤1600 mm (deployed) 16 Eurobot Junior 2012

  17. Robots Power and control commands • 1 pilot and 1 co-pilot • 1 electric cable; minimum 5 meters • Maximum voltage: 13,8V • Waterproof batteries allowed • Stabilised power supply (supplied by participants) • Other resources allowed (spring mechanism, gravity…) 17 Eurobot Junior 2012

  18. Matches Before and during a match • 2 teams encounter • Preparation on the table: 180 seconds • Match duration: 90 seconds • Forbidden to intervene • e.g.: Hand contact • e.g.: Manipulation with the help of the cable 18 Eurobot Junior 2012

  19. Matchs Scoring • Victory: number of accumulated coins + 10 bonus coins • Equality: Number of accumulated coins + 5 bonus coins • Defeat: Number of accumulated coins + 2 bonus coins • Withdrawal: no coin 19 Eurobot Junior 2012

  20. Exchanges During the event Knowledges et experiences Forum Eurobot Open: www.planete-sciences.org/forums Planète Sciences website: www.planete-sciences.org Eurobot website: www.eurobot.org Teams websites 20 Eurobot Junior 2012

  21. Thanks The rules have been prepared by the volunteers of Planète Sciences www.planete-sciences.org trophees@planete-sciences.org Tél.: +33 (0)1 69 02 76 10 21 Eurobot Junior 2012

  22. Contacts Registration and rules: Planète Sciences 16 Place Jacques Brel – 91130 Ris-Orangis – France www.planete-sciences.org trophees@planete-sciences.org +33 (0)1 69 02 76 10 Eurobot activities: Eurobot Association c/o Planète Sciences 16 Place Jacques Brel – 91130 Ris-Orangis – France www.eurobot.org contact@eurobot.org 22 Eurobot Junior 2012

  23. Thanks for your interrest! We hope you will enjoy this new edition and learn a lot from this technical and human experience Regarding to meet you soon! 23 Eurobot Junior 2012

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