1 / 46

UML

A Brief Introduction. UML. Acknowledgements. The material in this tutorial is based in part on: Concurrency: State Models & Java Programming , by Jeff Magee and Jeff Kramer The Unified Modeling Language, 2 nd edition , by James Rumbaugh , Ivar Jacobson, and Grady Booch. Definition

questa
Télécharger la présentation

UML

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. A Brief Introduction UML

  2. Acknowledgements • The material in this tutorial is based in part on: • Concurrency: State Models & Java Programming, by Jeff Magee and Jeff Kramer • The Unified Modeling Language, 2nd edition, by James Rumbaugh, Ivar Jacobson, and Grady Booch

  3. Definition Abstraction Meaning • Purpose • Contents Model

  4. Definition • A representation in a medium of something in the same or another medium • Captures important aspects • Convenient for working • Take various forms

  5. Definition • A representation in a medium of something in the same or another medium • Captures important aspects • Convenient for working • Takes various forms

  6. Definition • A representation in a medium of something in the same or another medium • Captures important aspects • Convenient for working • Takes various forms

  7. Definition • A representation in a medium of something in the same or another medium • Captures important aspects • Convenient for working • Take various forms

  8. Purpose • To capture and precisely state requirements and domain knowledge • To think about the design of a system • To capture design decisions in a mutable form

  9. Purpose • To capture and precisely state requirements and domain knowledge • To think about the design of a system • To capture design decisions in a mutable form

  10. Purpose • To capture and precisely state requirements and domain knowledge • To think about the design of a system • To capture design decisions in a mutable form

  11. Purpose • To generate usable work products • To organize, find, filter, retrieve, examine, and edit information about large systems • To explore multiple solutions • To master complex systems

  12. Purpose • To generate usable work products • To organize, find, filter, retrieve, examine, and edit information about large systems • To explore multiple solutions • To master complex systems

  13. Purpose • To generate usable work products • To organize, find, filter, retrieve, examine, and edit information about large systems • To explore multiple solutions • To master complex systems

  14. Purpose • To generate usable work products • To organize, find, filter, retrieve, examine, and edit information about large systems • To explore multiple solutions • To master complex systems

  15. Abstraction • Different forms • Different levels of abstraction • Various purposes

  16. Levels of Abstraction • Guides to the thought process • Abstract specifications of the essential structure of a system • Full specifications of a final system • Exemplars of typical or final systems • Complete or partial description of systems

  17. Levels of Abstraction • Guides to the thought process • Abstract specifications of the essential structure of a system • Full specifications of a final system • Exemplars of typical or final systems • Complete or partial description of systems

  18. Levels of Abstraction • Guides to the thought process • Abstract specifications of the essential structure of a system • Full specifications of a final system • Exemplars of typical or final systems • Complete or partial description of systems

  19. Levels of Abstraction • Guides to the thought process • Abstract specifications of the essential structure of a system • Full specifications of a final system • Exemplars of typical or final systems • Complete or partial description of systems

  20. Levels of Abstraction • Guides to the thought process • Abstract specifications of the essential structure of a system • Full specifications of a final system • Exemplars of typical or final systems • Complete or partial description of systems

  21. Content • Semantic Information • Captures meaning of an application • Used for code generation, validation, etc • Visual Presentation • Notations • Guide human understanding of a model • Context

  22. Meaning • Abstraction vs. Detail • Specification vs. Implementation • Description vs. Instance • Variations in interpretation

  23. A Brief Summary UML History Goals of UML UML Views UML

  24. A Brief Summary • General-purpose visual modeling language for discrete system • Captures information about the static structure and dynamic behavior of a system • Contains organizational constructs for arranging models into packages • NOT primarily a programming language

  25. A Brief Summary • General-purpose visual modeling language for discrete system • Captures information about the static structure and dynamic behavior of a system • Contains organizational constructs for arranging models into packages • NOT primarily a programming language

  26. A Brief Summary • General-purpose visual modeling language for discrete system • Captures information about the static structure and dynamic behavior of a system • Contains organizational constructs for arranging models into packages • NOT primarily a programming language

  27. A Brief Summary • General-purpose visual modeling language for discrete system • Captures information about the static structure and dynamic behavior of a system • Contains organizational constructs for arranging models into packages • NOT primarily a programming language

  28. UML History • Fusion [Coleman-94] • Included concepts from: • OMT [Rumbaugh-91] • Booch [Booch-94] • CRC [Wirfs-Brock-90] • Rational Software, Rumbaugh & Booch • Combined OMT & Booch methods • Jacobson join Rational group • UML draft • 1996, OMG issues rfp for standard approach to OO modeling • UML results

  29. UML History • Fusion [Coleman-94] • Included concepts from: • OMT [Rumbaugh-91] • Booch [Booch-94] • CRC [Wirfs-Brock-90] • Rational Software, Rumbaugh & Booch • Combined OMT & Booch methods • Jacobson join Rational group • UML draft • 1996, OMG issues rfp for standard approach to OO modeling • UML results

  30. UML History • Fusion [Coleman-94] • Included concepts from: • OMT [Rumbaugh-91] • Booch [Booch-94] • CRC [Wirfs-Brock-90] • Rational Software, Rumbaugh & Booch • Combined OMT & Booch methods • Jacobson join Rational group • UML draft • 1996, OMG issues rfp for standard approach to OO modeling • UML results

  31. Goals of UML • General-purpose modeling language • Non-proprietary • Support good design practices • Encapsulation • Separation of concerns • Address development issues • Large-scale • Distribution • Concurrency • Patterns • Team development

  32. Goals of UML • General-purpose modeling language • Non-proprietary • Support good design practices • Encapsulation • Separation of concerns • Address development issues • Large-scale • Distribution • Concurrency • Patterns • Team development

  33. Goals of UML • General-purpose modeling language • Non-proprietary • Support good design practices • Encapsulation • Separation of concerns • Address development issues • Large-scale • Distribution • Concurrency • Patterns • Team development

  34. Goals of UML • General-purpose modeling language • Non-proprietary • Support good design practices • Encapsulation • Separation of concerns • Address development issues • Large-scale • Distribution • Concurrency • Patterns • Team development

  35. UML Views • 4 Areas • Structural classification • Dynamic behavior • Physical layout • Model Management

  36. UML Views • A subset of UML modeling constructs • Represents one aspect of a system • One or two kinds of diagrams provide a visual notation for the concepts in each view

  37. UML Views Class Diagram association class dependency generalization interface realization • Structural • Static View • Design View • Use Case View • Dynamic • Physical • Model Management

  38. UML Views Internal Structure Collaboration Diagram • Structural • Static View • Design View • Use Case View • Dynamic • Physical • Model Management Component Diagram connector interface part port provided interface role required interface collaboration collaboration use component dependency realization subsystem

  39. UML Views Use Case Diagram actor association extend include use case use case generalization • Structural • Static View • Design View • Use Case View • Dynamic • Physical • Model Management

  40. UML Views State Machine Diagram completion transition do activity effect event region state transition trigger • Structural • Dynamic • State Machine View • Activity View • Interaction View • Physical • Model Management

  41. UML Views Activity Diagram action activity control flow control node data flow exception expansion region fork join object node pin • Structural • Dynamic • State Machine View • Activity View • Interaction View • Physical • Model Management

  42. UML Views Sequence Diagram Communication Diagram • Structural • Dynamic • State Machine View • Activity View • Interaction View • Physical • Model Management occurrence specification execution specification interaction interaction fragment interaction operand lifeline message signal collaboration guard condition role sequence number

  43. UML Views Deployment Diagram artifact dependency manifestation node • Structural • Dynamic • Physical • Deployment View • Model Management

  44. UML Views Package Diagram import model package constraint profile stereotype tagged value • Structural • Dynamic • Physical • Model Management • Model Management View • Profile

  45. Review

  46. Review • Modeling • Models have several abstract levels • Models takes various forms • UML • History • Four concept areas and corresponding views

More Related