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Universal Design: Navigating the Evolution of Accessibility in Technology

Explore the journey from the 1990s to the present questioning the possibility of Universal Design in technology. Learn about the Seven Principles of Universal Design, the tools and materials used, and the ongoing evolution of creating inclusive digital experiences.

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Universal Design: Navigating the Evolution of Accessibility in Technology

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  1. Is Universal Design Still Possible? Matt May | Accessibility Evangelist

  2. How we got here • 1990s • HTML 2.0 • <img alt> • <table summary> • Accessibility guidelines • Building around semantics • WCAG 1.0 released in 1999

  3. Late 1990s - Early 2000s

  4. Late 2000s

  5. The first crossroads • Designing for mobile • “One Web”

  6. 2010

  7. 2010

  8. What about Universal Design? • “The design of products and environments to be usable by all people, to the greatest extent possible, without the need for adaptation or specialized design.” Ron Mace

  9. Seven Principles of Universal Design • Equitable use • Flexibility in use • Simple and intuitive • Perceptible information • Tolerance for error • Low physical effort • Size and space for approach and use

  10. Is Universal Design still possible? ?

  11. Universal Design in technology • Universal design = accepting entropy • If there are 3 types of screen, why shouldn’t we expect a 4th? • Designing for our future selves

  12. The tools of the trade • Materials • Stone • Brick • Glass • Metal • Wood • Technologies • HTML • CSS • JavaScript • SVG • Flash

  13. The tools of the trade • Built on… • Concrete • Wheels • Mud • Running on… • Mozilla • WebKit • IE

  14. The tools of the trade • By people… • Who can’t walk well • Who use a wheelchair • Who can’t see • Who need directions • By people… • Who can’t use a mouse • Who can’t hear well • Who can’t see • Who need directions

  15. What makes a professional? Engineers have vitalized and turned to practical use the principles of science and the means of technology. Were it not for this heritage, my efforts would be feeble. Obligation of the Engineer

  16. Professionalism • Rules vs. education • Evolving knowledge of problems • Designing for compatibility • Designing for use • Designing for situation

  17. The tools of the trade • People • Needs and abilities • Permanent, temporary and situational disabilities • Technology • CPU • Bandwidth • Display • Browser and OS • Languages • Content

  18. One more thing…

  19. Is Universal Design still possible?

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