3D Mesh Editing and Sculpting in Blender: An Introduction
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Learn about direct mesh editing, sculpting, vertex manipulation, edge and face editing in Blender. Practice with tools like Extrude, Fill, and Multiresolution Modifier for efficient 3D modeling.
3D Mesh Editing and Sculpting in Blender: An Introduction
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Presentation Transcript
Blender Modelling Pertemuan 3 Animasi 3D Univ. Darma Persada
Edit • Direct mesh editing • Sculpting
Mesh • Origin Point = • Vertices • Edges • faces
Edit mode • Limit selection
Some Mesh-Editing Tools • Extrude E, Alt+E • Fill F, mengisi new face dari vertices yang dipilih
Add Edgeloop • An edgeloop is where a set of vertices are connected in a line, or sometimes in a circle • Ctrl+R
The Edges Menu • Ctrl+E • Edge Slide: This allows the selected edgeloop (or part of an edgeloop) to be moved from side to side. • Edge Loop: If you have one edge selected, this option will continue the line to select the rest of the edgeloop until it comes to a fork in the edgeflow or a dead end. Edge Ring: If one edge is selected, using this option selects a parallel ring running perpendicular to the selected edge. In other words, two edgeloops are selected, running through the vertices of the selected edge.
Edgeloop Deletion • Simply select the edgeloop (you can use the Edges menu’s Edge Loop option to do this), press the X key, and choose Edgeloop from the pop-up menu
Merging Vertices • Alt+M
Adding a Multiresolution Modifier • Click the Modifiers tab (the wrench) in the main Properties panel to the right of the screen. • You should see a button labeled Add Modifier. On pressing this you will be confronted with an extensive list of possible modifiers. In the leftmost column (under Generate), choose Multiresolution.
Latihan • Editlah objek monkey dengan vertex dan sculpt