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Architectural Design Process

Architectural Design Process. CSPC 464 Fall 2014 Son Nguyen. References. Microsoft Application Architecture Guide, 2 nd Edition – O ctober 2009 Architecture Blueprints _ The “4+1” View Model of Software Architecture, Philippe Kruchten Software Architecture for Developers , Simon Brown

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Architectural Design Process

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  1. Architectural Design Process CSPC 464 Fall 2014 Son Nguyen

  2. References • Microsoft Application Architecture Guide, 2nd Edition – October 2009 • Architecture Blueprints _ The “4+1” View Model of Software Architecture, Philippe Kruchten • Software Architecture for Developers, Simon Brown • An Introduction to Software Architecture, David Garlan and Mary Shaw • Software Architecture, A. Bijlsma, B.J. Heerendr., E.E> Roubtovair, S. Stuurman

  3. Agenda • Attendance/Roster – Please sign in • Review Tuesday’s topics • Today’s topics:Architectural Design Process • Architecture and Requirements Engineering • Principles of Architectural Design • Iterative steps for core architecture design activities

  4. Review • Elements of SW Architecture What are the key architecture description concepts? • Viewpoint • View • Model • What are the main view of the “4+1” View Model • Logical View • Process View • Development View • Physical View • Scenario • What are the two documents produced during architectural design? • SW Architecture Document • SW Design Guidelines

  5. Introduction • Architectural Design begins after Requirements Engineering, but before Functional Design • The reality is somewhat more complex • Tonight, we will examine the architectural design process, and the role of the architect, at a high level • Details of creating each view/model will be discussed as we progress through the semester

  6. Architecture and Requirements Engineering • Before you can begin creating a software architecture (or any architecture for that matter), you need to understand • The product’s requirements • The behaviors and traits the product must exhibit • Youcannot build the product if do not know what it must do • The customer’s needs and expectations • Otherwise, the customer will not accept the product

  7. Architecture and Requirements Engineering (continued) • On the other hand, you cannot wait for requirements engineering to complete before beginning the architectural design process (Waterfall model’s problem) • Need to ensure that the requirements address the concerns of the architecture and design teams • Need to ensure that decisions made during requirements engineering will not negatively impact the architecture • And thus the eventual product

  8. Architecture and Requirements Engineering (continued) • On the other hand … • Need to ensure that the artifacts created during requirements engineering support the architectural design process • Cannot afford a purely serial process • The Product Architect, then, is a key member of the requirements engineering team • Helps to define the process • Consults with requirements engineers • Participates in peer and product level reviews • Coordinates between the requirements engineers and the product architects

  9. Architecture and Requirements Engineering (continued) • One of the key goals is ensuring that the Requirements Engineering artifacts can be used to define the architecture with little of no change • Data flow/sequence diagrams to describe the requirements • Class diagrams and a data dictionary to define the conceptual data model • Avoids otherwise unnecessary rework • Translating artifacts • Losses in translation

  10. Principles of Architecture Design • Current thinking on architecture assumes : • your design will evolve over time • you cannot know everythingup front in order to fully architect your system • In reality, your design will generally need to evolve during the implementation stages of the application as you learn more, and as you test the design against real world requirements (ECR process - change requirements to match implementation) • Create your architecture with this evolution in mind so that it will be able to adapt to requirements that are not fully known at the start of the design process • Consider the following questions as you create an architectural design*: • What are the foundational parts of the architecture that represent the greatest risk if you get them wrong? • What are the parts of the architecture that are most likely to change, or whose design you can delay until later with little impact? • What are your key assumptions, and how will you test them? • What conditions may require you to refactor the design? * Microsoft Application Architecture Guide, 2nd Edition

  11. Key Architecture Principles* • Consider the following key principles when designing your architecture: • Build to change instead of building to last. Consider how the application may need to change over time to address new requirements and challenges, and build in the flexibility to support this. • Model to analyze and reduce risk. Use design tools (Rhapsody Architect), modeling systems such as Unified Modeling Language (UML), and visualizations where appropriate to help you capture requirements and architectural and design decisions, and to analyze their impact. • Use models and visualizations as a communication and collaboration tool. Use models, views, and other visualizations of the architecture to communicate and share your design efficiently with all the stakeholders, and to enable rapid communication of changes to the design. • Identify key engineering decisions. • Use the information available to understand the key engineering decisions (e.g., use industry standard Java EE platform for distributed application infrastructure) • Areas where mistakes are most often made (e.g., sizing – too many JAVA EE application in a single 32-bit JVM or capacity planning – lack of performance and load testing) • Invest in getting these key decisions right the first time so that the design is more flexible and less likely to be broken by changes. A Java virtual machine (JVM) is a process virtual machine that can execute Java bytecode. It is the code execution component of the Java platform. * Microsoft Application Architecture Guide, 2nd Edition

  12. Key Architecture Principles • Consider using an incremental and iterative approach to refining your architecture * • Start with a baseline architecture to get the big picture right • then evolve candidate architectures as you iteratively test and improve your architecture • Do not try to get it all right the first time—design just as much as you can in order to start testing the design against requirements and assumptions • Iteratively add details to the design over multiple passes to make sure that you get the big decisions right first, and then focus on the details. • A common pitfall is to dive into the details too quickly and get the big decisions wrong by making incorrect assumptions, or by failing to evaluate your architecture effectively. * Microsoft Application Architecture Guide, 2ndEdition, 2009

  13. Architecture’s Place in Lifecycle • Architecture affects everything that comes later • Must always be aware of impact that early decisions may have • Architectural rework is very expensive • Need to get it close to right the first time

  14. Inputs, Outputs, and Design Steps* • The following describes an iterative technique that you can use to think about and sketch out your potential architecture. • The inputs to your design can help you to formalize the requirements and constraints that your architecture must accommodate. • Common inputs are: • use cases and usage scenarios, • functional requirements, • non-functional requirements (including quality attributes such as performance, security, reliability, and others), • technological requirements, • the target deployment environment, • and other constraints. * Microsoft Application Architecture Guide, 2nd Edition, 2009

  15. Iterative steps for core architecture design activities * • Identify Architecture Objectives. • Clear objectives help you to focus on your architecture and on solving the right problems in your design. • Key Scenarios. Use key scenarios to focus your design on what matters most, and to evaluate your candidate architectures when they are ready. • Application Overview. • Identify your application type, • deployment architecture, architecture styles, • and technologies in order to connect your design to the real world in which the application will operate. • Key Issues. Identify key issues based on quality attributes and crosscutting concerns. These are the areas where mistakes are most often made when designing an application. • Candidate Solutions. • Create an architecture spike or prototype that evolves and improves the solution and evaluate it against your key scenarios, issues, and deployment constraints before beginning the next iteration of your architecture. * Microsoft Application Architecture Guide, 2nd Edition, 2009

  16. Relevant Technologies • When choosing the technologies you will use in your design, consider which will help you to support your chosen architectural styles, your chosen application type, and the key quality attributes for your application. For example, for the Microsoft platform, the following list will help you understand which presentation, implementation, and communication technologies are most suited to each type of application: • Mobile Applications. You can use presentation-layer technologies such as the .NET Compact Framework, ASP.NET for Mobile, and Silverlight for Mobile to develop applications for mobile devices. • Rich Client Applications. You can use combinations of Windows Presentation Foundation (WPF), Windows Forms, and XAML Browser Application (XBAP) presentation-layer technologies to develop applications with rich UIs that are deployed and run on the client. • Rich Internet Client Applications (RIA). You can use the Microsoft Silverlight™ browser plug-in, or Silverlight combined with AJAX, to deploy rich UI experiences within a Web browser. • Web Applications. You can use ASP.NET Web Forms, AJAX, Silverlight controls, ASP.NET MVC, and ASP.NET Dynamic data to create Web applications. • Service Applications. You can use Windows Communication Foundation (WCF) and ASP.NET Web services (ASMX) to create services that expose functionality to external systems and service consumers. • Databases : Oracle, SQL

  17. Whiteboard Your Architecture • It is important that you are able to whiteboard your architecture. • Whether you share your whiteboard on paper, slides, or through another format, the key is to show the major constraints and decisions in order to frame and start conversations. • The value is actually twofold. • If you cannot whiteboard the architecture then it suggests that it is not well understood. • If you can provide a clear and concise whiteboard diagram, others will understand it and you can communicate details to them more easily.

  18. Architecture Whiteboard- an example • Showing a high-level design for a Web application indicating the protocols and authentication methods it will use. http://msdn.microsoft.com/en-us/library/ee658084.aspx

  19. Key Issues • Identify the issues in your application architecture to understand the areas where mistakes are most likely to be made. • Potential issues include the appearance of new technologies, and critical business requirements. • For example, • Can I swap from one third party service to another?,“ • Can I add support for a new client type? • Can I quickly change my business rules relating to billing? • Can I migrate to a new technology for X?

  20. Quality Attributes • Quality attributes represent areas of concern that have the potential for application-wide impact across layers and tiers • System qualities. The overall qualities of the system when considered as a whole; such as supportability and testability. • Run-time qualities. The qualities of the system directly expressed at run-time; such as availability, interoperability, manageability, performance, reliability, scalability, and security. • Design qualities. The qualities reflecting the design of the system; such as conceptual integrity, flexibility, maintainability, and reusability. • User qualities. The usability of the system.

  21. Crosscutting Concerns • Crosscutting concerns are the features of your design that may apply across all layers, components, and tiers. These are also the areas in which high-impact design mistakes are most often made. Examples of crosscutting concerns are: • Authentication and Authorization. How you choose appropriate authentication and authorization strategies, flow identity across layers and tiers, and store user identities. • Caching. How you choose an appropriate caching technology, determine what data to cache, where to cache the data, and a suitable expiration policy. • Communication. How you choose appropriate protocols for communication across layers and tiers, design loose coupling across layers, perform asynchronous communication, and pass sensitive data.

  22. Crosscutting Concerns (cont.) • Configuration Management • How you determine what information must be configurable? • Where and how to store configuration information, how to protect sensitive configuration information? • How to handle configuration information in a farm or cluster? • Exception Management • How you handle and log exceptions, and provide notification when required? • Logging and Instrumentation • How you determine which information to log? • How to make the logging configurable, and determine what level of instrumentation is required? • Validation • How you determine where and how to perform validation; the techniques you choose for validating on length, range, format, and type? • How you constrain and reject input invalid values? • How you sanitize potentially malicious or dangerous input? • How you can define and reuse validation logic across your application's layers and tiers?

  23. Candidate Solutions • After you define the key issues, you can create your initial baseline architecture and then start to fill in the details to produce a candidate architecture. • Along the way, you may use architectural spikes or prototype to explore specific areas of the design or to validate new concepts. • You then validate your new candidate architecture against the key scenarios and requirements you have defined, before iteratively following the cycle and improving the design.

  24. Baseline and Candidate Architectures • A baseline architecturedescribes the existing system —it is how your system looks today. If this is a new architecture, your initial baseline is the first high-level architectural design from which candidate architectures will be built. • A candidate architecture includes the application type, the deployment architecture, the architectural style, technology choices, quality attributes, and crosscutting concerns. • As you evolve the design, ensure that at each stage you understand the key risks and adapt your design to reduce them, optimize for effective and efficient communication of design information, and build your architecture with flexibility and refactoring in mind. • You may need to modify your architecture a number of times, through several iterations, candidate architectures, and by using multiple architectural spikes. • If the candidate architecture is an improvement, it can become the baseline from which new candidate architectures can be created and tested.

  25. Baseline and Candidate Architectures • This iterative and incremental approach allows: • to get the big risks out of the way first, • iteratively render your architecture, • and use architectural tests to prove that each new baseline is an improvement over the last. • Consider the following questions to help you test a new candidate architecture that results from an architectural spike: • Does this architecture succeed without introducing any new risks? • Does this architecture mitigate more known risks than the previous iteration? • Does this architecture meet additional requirements? • Does this architecture enable architecturally significant use cases? • Does this architecture address quality attribute concerns? • Does this architecture address additional crosscutting concerns

  26. Architectural Spikes • An architectural spikeis a test implementation of a small part of the application's overall design or architecture. • The purpose is to analyze a technical aspect of a specific piece of the solution in order to validate technical assumptions, choose between potential designs and implementation strategies, or sometimes to estimate implementation timescales. • Architectural spikes are often used as part of agile or extreme programming development approaches but can be a very effective way to refine and evolve a solution's design regardless of the development approach adopted. • By focusing on key parts of the solution's overall design, architectural spikes can be used: • to resolve important technical challenges • to reduce overall risk and uncertainty in the solution's design. • What to do next?

  27. Reviewing Your Architecture • Reviewing the architecture for your application is a critically important task in order to: • reduce the cost of mistakes • and to find and fix architectural problems as early as possible • Architecture review is a proven, cost-effective way of reducing project costs and the chances of project failure. • Review your architecture frequently: • at major project milestones (e.g., SDR, CDR, etc.) • and in response to other significant architectural changes (e.g., ECR, ECP) • Build your architecture with common review questions in mind, both to improve your architecture and to reduce the time required for each review • The main goals of an architecture review are: • to determine the feasibility of your baseline and candidate architectures • verify that the architecture correctly links the functional requirements and the quality attributes with the proposed technical solution • Reviewhelps you to identify issues and recognize areas for improvement.

  28. Representing and Communicating Your Architecture Design • Communicating your design is critical for architecture reviews, as well as to ensure it is implemented correctly. • You must communicate your architectural design to all the stakeholders including the development team, system administrators and operators, business owners, and other interested parties. • One way to think of an architectural view is as a map of the important decisions. The map is not the terrain; instead, it is an abstraction that helps you to share and communicate the architecture. • Recommend to use “4+1” method for describing architecture to others (see previous lecture)

  29. Architecture Post-Design • The architect and architectural design team remain important members of the product team throughout the product’s lifecycle • Reviewing, analyzing, and implementing rework requests • Reviewing, analyzing, and implementing new product requirements • Consulting with integrators, testers, trainers, customers, users, etc.

  30. Summary • Key architectural design activities begin during requirements engineering • Key architectural design activities continue into functional design • The architect and the architecture team are key participants throughout the product’s lifecycle

  31. Assignment • Assignment #1 is posted on TITANium • Refer to Syllabus for Assignment policy including grading criteria and standard format. • Due date: September 9, 2014 7PM • Assignments must be turned-in via the class’s TITANium site in the Assignment section. For those who are on the waiting list, please email your assignments to son_nguyen@fullerton.edu

  32. Coming Next… • Next week, we will take a look at Architecture Design using Scrum Process • Group Project will be assigned on Thursday Sept 11

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