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CHAPTER 2: CATEGORIZATION OF MULTIMEDIA PRESENTATION

CHAPTER 2: CATEGORIZATION OF MULTIMEDIA PRESENTATION. Categorization of multimedia divided into two categories: 1 . Linear active content progresses without any navigational control for the viewer such as a cinema presentation . 2. Non-linear

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CHAPTER 2: CATEGORIZATION OF MULTIMEDIA PRESENTATION

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  1. CHAPTER 2:CATEGORIZATION OF MULTIMEDIA PRESENTATION Categorization of multimedia divided into two categories: 1. Linear active content progresses without any navigational control for the viewer such as a cinema presentation. 2. Non-linear content offers user interactivity to control progress as used with a computer game or used in self-paced computer based training. Hypermedia is an example of non-linear content. Multimedia presentations can be live or recorded. A recorded presentation may allow interactivity via a navigation system. A live multimedia presentation may allow interactivity via an interaction with the presenter or performer.

  2. A movie theater (also called a cinema, movie house, film house, film theater or picture theater) is a venue, usually a building, for viewing film. • Most but not all movie theaters are commercial operations catering to the general public, who attend by purchasing a ticket. The movie is projected with a movie projector onto a large projection screen at the front of the auditorium. Most movie theaters are now equipped for digital cinema projection, removing the need to create and transport a physical film print. Linear presentation CINEMA PRESENTATION

  3. Hypermedia is used as a logical extension of the term hypertext in which graphics, audio, video, plain text and hyperlinks intertwine to create a generally non-linear medium of information. This contrasts with the broader term multimedia, which may be used to describe non-interactive linear presentations as well as hypermedia. It is also related to the field of electronic literature. HYPERMEDIA PRESENTATION

  4. E-learning is the computer and network-enabled transfer of skills and knowledge. E-learning applications and processes include Web-based learning, computer-based learning, virtual education opportunities and digital collaboration. • Content is delivered via the Internet, intranet/extranet, audio or video tape, satellite TV, and CD-ROM. It can be self-paced or instructor-led and includes media in the form of text, image, animation, streaming video and audio. COMPUTER BASED TRAINING PRESENTATION

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