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Interactive Water Distribution Simulation for Educational Outreach

This project tackles the issue of water distribution efficiency and cost-effectiveness in Tucson through an engaging simulation model. Users must optimize a distribution system in an interactive game format, aiming for the lowest cost while meeting demand. The model connects to a Cost Analysis tool and aims to educate and influence the public on water management. Developed using Microsoft Excel with VBA programming, the user-friendly model visualizes the problem effectively and offers multiple features like branching to enhance learning. This educational tool could potentially become a cornerstone for water research programs and outreach initiatives. Special thanks to Gwen Woods, Dr. Robert Arnold, and Dr. Guzin Bayraksan.

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Interactive Water Distribution Simulation for Educational Outreach

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  1. Simulation of Water Distribution Alex Miramontez

  2. Background of the Problem • Where does water go after it is used in your homes?

  3. What is the Problem? • One treatment facility in Tucson. • Located at Roger Road • Expensive economically and environmentally to pump water to all areas of town. • HAMP area is located 25 miles outside Tucson • What if a treatment plant was located closer to demand points?

  4. Research • This overall research project continues, but how do we educate and influence the public? • Educational outreach is mandatory for the research project. • Create an educational tool that clearly portrays the problem. • Simulation model representing a water distribution system.

  5. Objective of the Model • Educate the user of the situation in an interactive game. • User must attempt to create a water distribution system with the lowest cost and satisfying the most demand. • Model must connect to the Cost Analysis created by Gwen Woods. • My Research Project: How to get this done! • Microsoft Excel: Visual Basic for Application (VBA) programming language.

  6. Progression of the Model • Previous Model: • Traveling Sales Person Problem • Future Model: • Connect nodes • Display cost • User Friendly • Aesthetically Pleasing

  7. Features of the Model

  8. Results of Project • Fully functional Model with cost analysis implementation • Multiple features available • Branching • Multiple Plants • Error Proof • Easy Buttons • User friendly and clearly illustrates the problem.

  9. Future for the Model • Test implementation of model • Allow a group of students to play the game. • Possible revisions to model • More rules, features, and level of complexity • Implement and become the educational model used for the research program.

  10. Special Thanks to • Gwen Woods • Dr. Robert Arnold • Dr. GuzinBayraksan

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