1 / 50

Seven hallmarks of the new digital ecosystem which Homo Connectus inhabits

HOMO CONNECTUS The impact of technology on people’s everyday lives Lee Rainie – Director Pew Internet Project University of North Florida November 5, 2007. Seven hallmarks of the new digital ecosystem which Homo Connectus inhabits. Hallmark 1.

robinsonp
Télécharger la présentation

Seven hallmarks of the new digital ecosystem which Homo Connectus inhabits

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. HOMO CONNECTUSThe impact of technology on people’s everyday livesLee Rainie – Director Pew Internet ProjectUniversity of North Florida November 5, 2007

  2. Seven hallmarks of the new digital ecosystem which Homo Connectus inhabits

  3. Hallmark 1 Media and gadgets are ubiquitous parts of everyday life

  4. Home media ecology - 1975 Product Route to homeDisplayLocal storage TV stations phone TV Cassette/ 8-track broadcast TV radio broadcast radio stereo Vinyl album News mail Advertising newspaper delivery phone paper Radio Stations non-electronic Tom Wolzien, Sanford C. Bernstein & Co

  5. Home media ecology – now Product Route to homeDisplayLocal storage cable TiVo (PVR) VCR TV stations DSL TV Info wireless/phone radio DVD “Daily me” broadcast TV PC Web-based storage content iPod /MP3 server/ TiVo (PVR) Cable Nets broadcast radio stereo PC Web sites satellite monitor web storage Local news mail headphones CD/CD-ROM Content from express delivery pager individuals iPod / storage portable gamer MP3 player / iPod Peer-to-peer subcarriers / WIFI cell phone pagers - PDAs Advertising newspaper delivery phone cable box Radio stations camcorder/camera PDA/Palm game console game console paper non-electronic storage sticks/disks Adapted from Tom Wolzien, Sanford C. Bernstein & Co

  6. Hallmark 2 The internet, especially broadband connectivity, is at the center of the revolution

  7. Internet and broadband adoption 1995-2007 All internet - 142 mill. Broadband at home- 96 mill.

  8. Hallmark 3 New gadgets allow people to enjoy media, gather information, and carry on communication anywhere. Wirelessness is its own adventure.

  9. Wireless connectivity 2004-2007

  10. 88% of college students own cell phones 81% own digital cameras 63 own MP3 players 55% own video cameras 55% own laptops 27% of college students own a PDA or Blackberry ---- 77% of college students play games online Mobile devices – college student ownership

  11. Hallmark 4 Ordinary citizens have a chance to be publishers, movie makers, artists, song creators, and story tellers

  12. Content creation 55% of online teens have created their own profile on a social network site like MySpace or Facebook ---- 20% of online adults have such profiles

  13. SNS Profiles: Dashboards for social life

  14. Content creation 51% of young adult internet users have uploaded photos to the internet ---- 37% of all users have done this

  15. Content creation 39% of online teens share their own creations online, such as artwork, photos, stories, or videos ---- 22% of online adults have done this

  16. Content creation 33% have created or worked on webpages or blogs for others, including those for groups they belong to, friends or school assignments ---- 13% of online adults do this

  17. Content creation 33% of college students keep blogs and regularly post ---- 12% of online adults have a blog

  18. Content creation 27% of online teens report keeping their own personal webpage ---- 14% of online adults have their own page

  19. Content creation 26% say they remix content they find online into their own artistic creations ---- 9% of online adults have done this

  20. Content creation 19% of online young adults have created an avatar that interacts with others online ---- 9% of all adult internet users have done this

  21. Content creation 15% of young adult internet users have uploaded videos to the web ---- 8% of all adult internet users have done this

  22. Content creation by age

  23. Hallmark 5 All those content creators have an audience.

  24. Accessing new information content 55% of young adult internet users use video-sharing sites --- 33% of all adults go to such sites

  25. Accessing new information content 54% of college students have read blogs --- 36% of all adults do that

  26. Accessing new information content 44% of young adult internet users seek information at Wikipedia sites --- 36% of all adults use them

  27. Accessing new information content 14% of young internet users download podcasts --- 12% of all adults do

  28. Hallmark 6 Many are sharing what they know and what they feel online and that is building conversations and communities

  29. Information sharing and evaluation 37% of young adult internet users have rated a person, product, or service online --- 32% of all adults have done so

  30. Information sharing and evaluation 34% of online young adults have tagged online content --- 28% of all adults have done that

  31. Information sharing and evaluation 25% of younger internet users have commented on videos They also post comments on blogs and photos --- 13% of all adults have commented on videos

  32. Hallmark 7 Online Americans are customizing their online experiences thanks to Web 2.0 tools

  33. Information customization ~ 40% of younger internet users customize news and other information pages; ~ half are on specialty listservs

  34. Information customization ~ A quarter to a third of younger internet users get RSS feeds

  35. What all this connectivity does to us • It changes our relationship to information and media • It changes our relationship to each other

  36. Life changes in 10 important ways – 1 Volume of info grows – the “long tail” of information expands – Chris Anderson

  37. Life changes in 10 important ways – 2 Velocity of info increases – “smart mobs” emerge – Howard Rheingold

  38. Life changes in 10 important ways – 3 Venues of intersecting with info andpeople multiply – place shifting and time shifting occur -- “absent presence” and “present absence” become regular features of human interactions

  39. Life changes in 10 important ways – 4 Venturing for info changes – search strategies and search expectations spread in the search-engine era

  40. Life changes in 10 important ways – 5 Vigilance for info transforms – attention is truncated (“continuous partial attention”) and elongated (deep dives by amateur experts)

  41. Life changes in 10 important ways – 6 Valence (relevance) of info improves – search gets better -- “Daily Me” and “Daily Us” get made – Nicholas Negroponte --- … the variety of info increases, especially for heavy users – they bump into news

  42. Life changes in 10 important ways – 7 Vetting of info becomes more “social” – credibility tests change as people ping their social networks -- internet becomes “personified” in people’s social networks – Dr. Google, Pastor Yahoo

  43. Life changes in 10 important ways – 8 Viewing of info is disaggregated and becomes more “horizontal” – new reading strategies emerge as coping mechanisms -- Allen Renear UI-Champaign-Urbana

  44. Life changes in 10 important ways – 9 Voting on and ventilating about info proliferates as tagging, rating, and commenting on material is enabled – collective intelligence expands – Pierre Levy and Henry Jenkins -- “5th Estate” emerges - William Dutton

  45. Life changes in 10 important ways – 10 inVention of info and the visibility of new creators is made easier – the read/write, Web 2.0 world facilitates participation -- privacy and identity are scrambled

  46. Hallmark 8 Everything is going to change in the coming years

  47. The J-curve laws • Computing power doubles every 18 months – Moore’s law • Storage power doubles every 12 months – disk law • Communications power doubles every 2-3 years with improvements in fiber optics and compression – Gilder’s law • Spectrum power is enhanced with efficiency improvements in spectrum allocation and use

  48. Home media ecology – now Home media ecology – future Product Route to homeDisplayLocal storage cable TiVo (PVR) VCR TV stations phone/DSL TV Info wireless radio DVD “Daily me” broadcast TV PC Web-based storage content iPod /MP3 server/ TiVo (PVR) Cable Nets broadcast radio stereo PC Web sites satellite monitor web storage Local news mail headphones CD/CD-ROM Content from express delivery pager individuals iPod / storage portable gamer MP3 player / iPod Peer-to-peer subcarriers / WIFI cell phone pagers - PDAs Advertising newspaper delivery phone cable box Radio stations PDA/Palm game console game console paper Satellite radio non-electronic storage sticks/disks Adapted from Tom Wolzien, Sanford C. Bernstein & Co

  49. Virtual worlds – Second Life Mirror worlds – Google Earth Augmented reality – Smart door knob Life-logging – Nike and iPod link Home media ecology – future Product Route to homeDisplayLocal storage cable TiVo (PVR) VCR TV stations phone/DSL TV Info wireless radio DVD “Daily me” broadcast TV PC Web-based storage content iPod /MP3 server/ TiVo (PVR) Cable Nets broadcast radio stereo PC Web sites satellite monitor web storage Local news mail headphones CD/CD-ROM Content from express delivery pager individuals iPod / storage portable gamer MP3 player / iPod Peer-to-peer subcarriers / WIFI cell phone pagers - PDAs Advertising newspaper delivery phone cable box Radio stations PDA/Palm game console game console paper Satellite radio non-electronic storage sticks/disks Adapted from Tom Wolzien, Sanford C. Bernstein & Co

  50. Thank you! Lee Rainie Director Pew Internet & American Life Project 1615 L Street NW Suite 700 Washington, DC 20036 Lrainie@pewinternet.org 202-419-4500

More Related