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The Case for Layered Codecs

The Case for Layered Codecs. Stephan Wenger Alex Eleftheriadis. Limitations to presentation. Emphasis here on Video (similar constraints may or may not apply to other media) Emphasis on UDP-based media distribution, implying required error resilience in the source coding

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The Case for Layered Codecs

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  1. The Case for Layered Codecs Stephan WengerAlex Eleftheriadis

  2. Limitations to presentation • Emphasis here on Video (similar constraints may or may not apply to other media) • Emphasis on UDP-based media distribution, implying required error resilience in the source coding • Making the bold assumption that people here understand and agree that transport-based repair alone does not fulfill real-time requirements

  3. Need for Error Resilience • Prediction chain between pictures • When broken, bad things happen • Can’t easily use (naïve) re-transmission: adds too much delay • Can’t use Intra pictures • Too big, adds too much delay • Too vulnerable, because they are too big I P P P P

  4. Video Error Resilience Tools • Intra Pictures (bad) • Intra MB walk-around (works, but bad experience and inefficient) • Reference picture selection based on feedback (NEWPRED, or more sophisticated, periods of bad pictures, efficient, but makes complex system assumptions, non-trivial for multi-party scnearios) • Temporal Scalability (reference picture selection, multithread, works, quite efficient especially with retransmission, avoids retransmission-delay) • Spatial Scalability • Adds sophisticated technology for bandwidth adaptation • Allows efficient support of use case requiring multiple resolutions (picture resize, thumbnail, etc.)

  5. Temporal Scalability P I P P • Inherently more error resilience than IPPP coding (green pictures can be lost without negatively affecting prediction chain) • Allows for re-transmission of lost (blue) P pictures due to larger time intervals • Supported by VP8 in conjunction with newest RTP payload draft P P

  6. Spatial Scalability (vs. Simulcast) I P P P P • Simulcast: send multiple resolutions of the same content • Can use all tools mentioned before, including temporal scalability • Spatial Scalability: add inter-layer prediction (green arrows) • Neutral in terms of computational complexity • Layering reduces sending bitrate, can increase receiving bitrate • Allows bandwidth adaptation beyond QP adjustment • Enables efficient implementation of user experience (some use cases) • Per-user layout in multipoint without transcoding MCUs • Straightforward support of heterogeneous receiver population • To support spatial scalability, one needs a modern video coddec(for example H.264 SVC) I P P P P

  7. Thank You

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