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Activity 1: Play Fours

Activity 1: Play Fours. P lay in pairs Each player has a 3 by 3 grid Take turns to roll 2 dice Calculate the total- each spot is worth 4 points Write your score on your grid Continue until each grid is full of numbers

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Activity 1: Play Fours

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  1. Activity 1: Play Fours • Play in pairs • Each player has a 3 by 3 grid • Take turns to roll 2 dice • Calculate the total- each spot is worth 4 points • Write your score on your grid • Continue until each grid is full of numbers • Now take turns to roll the dice again. If the score is the same as a number on either player’s grid, you can cross out that number • The winner is the first to cross out all their numbers

  2. Activity 2: Multiplication lotto • Play in pairs • Place the multiplication fact cards in a pile face down • Take it in turns to choose a card and calculate the missing number • Place the card on the lotto board which gives the missing number • Continue until the board is full. • Adapt the game • Time yourselves to see how quickly you can sort all the cards • Make your own grid and cards for another pair to play

  3. Activity 3: Multiplication grid • Play in pairs • Take it in turns to work out a missing number on the multiplication grid • Explain to your partner how you worked it out • Continue until the grid is complete • Adapt the game • Create your own multiplication grid for your partner to complete

  4. Activity 4: Double, Halve or Stick • Play in pairs • The aim of the game is to reach 50- the first player to reach 50 is the winner • Take it in turns to roll the dice choosing to double or halve the number rolled. Make a jotting of the number you reach. • Take in turns to roll the dice again and choose to either double or halve the number rolled and add to your running total. Alternatively you can stick with the total you have. • The first player to reach 50 exactly is the winner. • Adapt the game • Decide on a different total and limit the number of turns each player has- whoever is the nearest to the total is the winner

  5. Activity 5: Function lotto • Play in pairs • Spread the function cards face up. • Take it in turns to choose a function card and apply it to 24 (e.g. If you choose x10, you would need to calculate 24x10) • Cover the correct answer on the lotto board with the card • Continue until all the answers are covered. • Adapt the game • Time yourselves to see how quickly you can sort all the cards • Choose a different number and make an answer board for another pair to play.

  6. Activity 6: Array creator • Work in pairs • Use squared paper to investigate how we could use arrays to find the answer to 17x4 and 25x7. • Consider how arrays can help us illustrate how we can use known facts to work out new facts

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